It will be nice to get some variation in landscapes.
Can we expect some giant monsters?
Where is this sourced from?
It will be nice to get some variation in landscapes.
Can we expect some giant monsters?
trees = fidelityoh good, let's delay the release of the game untilthe quality of the treesyet another fucking irrelevant thing is up to standards
also, first!
trees = cover, I need very thick trees, a lot of themtrees = fidelity
does that make a forest infidelity?trees = fidelity
https://robertsspaceindustries.com/comm-link/transmission/16398-Around-The-VerseWhere is this sourced from?
I'm hoping they make underground cave systems like giant ant holes which you can explore and collect artifacts. Maybe a tomb or something with giant leeches. We definately need more PVE(not just humans) for us exploration people.
It will be nice to get some variation in landscapes.
Can we expect some giant monsters?
Lumberyard is fully capable of making trees.oh good, let's delay the release of the game untilthe quality of the treesyet another fucking irrelevant thing is up to standards
also, first!
yes u dotrees = cover, I need very thick trees, a lot of them
im an idiot :DThe recent Frankfurt Studio tour
yusdoes that make a forest infidelity?
Yeah if they do this i'll be a very happy man and well satisfied for my money payed. from the initial video they showed i hope they are planning to go alot further then what we saw it was a bit to plain compared with other aspects of SC.Lumberyard is fully capable of making trees.
From a lumberyard demo:
We'll need defoliants then, can't have the enemy hiding in the jungle. Napalm would work alright, but a chemical defoliant would be best.trees = cover, I need very thick trees, a lot of them
a new career - crop duster pilotWe'll need defoliants then, can't have the enemy hiding in the jungle...
and next there comes mosquitos,flys etc?.... whole beautiful verse is ruined :disappointed_relieved: