[CONCERN INTENSIFIES]
As most of you know, Kingdom Come Deliverance has launched about a week ago. It's a historically-accurate realistic RPG set in 1403 Bohemia. It was a highly anticipated release.
Again and again during development, the devs stressed how realistic everything in the game would be: the NPCs had 24h cycles, you had to eat and sleep regularly in order to not die / save the game, people would react to your actions and the things you said, your gear would affect how noisy or conspicuous you were etc.
The idea is that everything sounded a lot better on paper. Yes, it's interesting that the NPCs have 24h schedules, but who the hell ever sat and watched an NPC go about their business for more than 2 minutes? If you want to turn in a quest at a vendor's, for example, and you get there at 9:01 PM: tough luck, the shop is closed! You need to skip time until morning to turn in your damned quest. That is anti-immersive.
Eating and sleeping might be fun for people who enjoy survival games, but it goes from fun to tedious very quickly in a game where the main focus isn't staying alive [*insert whistling Bee Gees tune here*]. SC has a save system similar to KCD - you have to go to sleep in a bed to save. Now, remember how fun it was to desperately search for a bed in KCD when your vision went blurry in the middle of an important, epic quest.
Reputation, as awesome as it could've been as a game mechanic, was reduced to a basic spreadsheet. In KCD, a whole village either loved you or hated you:
Rep >= 50? We love you, Henry!
Rep <50? Fuck you, Henry!
Another of my concerns is the minigames. Imagine that SC mining or reclaiming or scanning or whatever will get a skill minigame. Now, remember lockpicking and pickpocketing in KCD. It's fun the first 3 times, meh the next 4 times and really frustrating and annoying from then on. If you're a miner or a reclaimer in SC and want to do your profession for 5 hours at a time, that minigame will soon become eye-gouging hell.
My point is: exaggerated realism in PC games is only fun on paper. What do you think? Should realism in a video game ever be more important than fun and utility?
[/rant]
[CONCERN maintains decent levels]
EDIT: I just remembered running/walking. NOBODY walks in an RPG unless they're following a really slow NPC that they have to escort or if they're shooting a hip-hop machinima. Players will always do what's most efficient. Walking when you can run isn't efficient; waiting in front of a quest giver's house isn't efficient. Sleeping every 24h isn't efficient.
It sounds nice but translates poorly to gameplay.
As most of you know, Kingdom Come Deliverance has launched about a week ago. It's a historically-accurate realistic RPG set in 1403 Bohemia. It was a highly anticipated release.
Again and again during development, the devs stressed how realistic everything in the game would be: the NPCs had 24h cycles, you had to eat and sleep regularly in order to not die / save the game, people would react to your actions and the things you said, your gear would affect how noisy or conspicuous you were etc.
The idea is that everything sounded a lot better on paper. Yes, it's interesting that the NPCs have 24h schedules, but who the hell ever sat and watched an NPC go about their business for more than 2 minutes? If you want to turn in a quest at a vendor's, for example, and you get there at 9:01 PM: tough luck, the shop is closed! You need to skip time until morning to turn in your damned quest. That is anti-immersive.
Eating and sleeping might be fun for people who enjoy survival games, but it goes from fun to tedious very quickly in a game where the main focus isn't staying alive [*insert whistling Bee Gees tune here*]. SC has a save system similar to KCD - you have to go to sleep in a bed to save. Now, remember how fun it was to desperately search for a bed in KCD when your vision went blurry in the middle of an important, epic quest.
Reputation, as awesome as it could've been as a game mechanic, was reduced to a basic spreadsheet. In KCD, a whole village either loved you or hated you:
Rep >= 50? We love you, Henry!
Rep <50? Fuck you, Henry!
Another of my concerns is the minigames. Imagine that SC mining or reclaiming or scanning or whatever will get a skill minigame. Now, remember lockpicking and pickpocketing in KCD. It's fun the first 3 times, meh the next 4 times and really frustrating and annoying from then on. If you're a miner or a reclaimer in SC and want to do your profession for 5 hours at a time, that minigame will soon become eye-gouging hell.
My point is: exaggerated realism in PC games is only fun on paper. What do you think? Should realism in a video game ever be more important than fun and utility?
[/rant]
[CONCERN maintains decent levels]
EDIT: I just remembered running/walking. NOBODY walks in an RPG unless they're following a really slow NPC that they have to escort or if they're shooting a hip-hop machinima. Players will always do what's most efficient. Walking when you can run isn't efficient; waiting in front of a quest giver's house isn't efficient. Sleeping every 24h isn't efficient.
It sounds nice but translates poorly to gameplay.
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