Hard to give up the pool table for stealth.
That hangar is well pimp.Don't give up the pool table, that got me, also the hangar helped a little bit.
I have to second Montoya with the biggest ship will have the capability to more quickly generate revenue to purchase the smaller ships in world. The only caveat i'd add would be to make sure you have enough starting UEC to help fund the start up costs so it might be beneficial to buy up some UEC to help fund it. Already in the alpha its apparent how hard it is to get trading going on a starting credit of 10k as even the cheapest commodity its still not enough to fill the cargo hold and return a profit equal to operating costs.If you already have the money in the game, get the biggest ship.
The smaller ships will be easier to get in-game.
I don't think that a Polaris will earn a lot of money. A trader: yes, a miner: yes, a research vessel: probably, but a warship? probably not. The upkeep will be higher then the income, but what you have you will keep. If it gets destroyed, during duty, it only will take time to get it back. Smaller ships are easier to earn / replace.the biggest ship will have the capability to more quickly generate revenue
I played X2 for years and went through most of the play styles it had to offer, cargo trading small, cargo trading big, passenger transport A to B, tourist sight-seeing cruise through various systems, system patrol where you'd take out pirates/pirate bases, invasion repel where you would push back the Xenon or K'haak invading a system en-masse, tiny ships, small ships, medium ships, corvette and capital ships... I played the lottery every time it came up on the station notice boards too. All were viable play styles except for the lottery which I didn't damn well win once, the cargo could bring a big payday if you found a big score but it could also be barren if a system was well stocked with Silicone Wafers or whatever you had filled your hold with for the best price. The combat missions were better payers as you were risking your ass, and if your ship was too small for the mission (like taking on an Idris with an Aurora) they would laugh you out of the station and tell you to come back with a more capable craft. Importantly you could mix and match what you did. I did a balance of 60%/40% trading to combat to keep things fresh and not feel like such a grind until I got to the Capital ships and could do both at once because they had the big holds for cargo and the guns for carnage, and importantly the hangar to be able to hold a fighter and a smaller cargo ship for accessing stations and ferrying goods to and from the Mothership.I don't think that a Polaris will earn a lot of money. A trader: yes, a miner: yes, a research vessel: probably, but a warship? probably not. The upkeep will be higher then the income, but what you have you will keep. If it gets destroyed, during duty, it only will take time to get it back. Smaller ships are easier to earn / replace.
I agree with you in part. Smaller ships will be easier to earn/replace and will have less overhead to allow for more mistakes to be made while not greatly affecting ones wallet.I don't think that a Polaris will earn a lot of money. A trader: yes, a miner: yes, a research vessel: probably, but a warship? probably not. The upkeep will be higher then the income, but what you have you will keep. If it gets destroyed, during duty, it only will take time to get it back. Smaller ships are easier to earn / replace.
Play to the strengths of the ship and I have a feeling it will be profitable. Of course the higher paying mission types that the Polaris would be most useful could be locked behind a rep wall. At which point having the available funds to power through the lower rep would significantly help speed up the process.There will be money in all play styles, and the rewards will offset the risks,
As it should. We have theorycrafted the shit outta capturing vessels. And that would be a prize worth bragging about. Hell, we may end up doing it just for the rush.I gotta agree with all that. My boggle is, with a Prowler, an Eclipse and a Raven you might just take a Polaris. That option is haunting me.
This was my exact thinking also.If you already have the money in the game, get the biggest ship.
The smaller ships will be easier to get in-game.
I played X2 (or was it X3?) for a while. My main profession was production, but I always went out hunting. Preferably not destroying the enemy ships. My fleet existed mainly out of repaired ships. The art was not to pick the biggest gun and blow away a ship but to shoot it up so far that the pilot would abandon it.I played X2 for years and went through most of the play styles it had to offer
As it should. We have theorycrafted the shit outta capturing vessels.
Salvaging almost destroyed ships was my approach, but therefor I need a repair shop.However, clarification on the whole "keep what you capture" I do believe is necessary.
That is the spirit, I buy ships because I love them, not because they can become useful.She's a beauty
Man I totally did that in X2, being able to pick up pirate M3 Pirate ships and transports in the early game was a total bonus. I found using the Area Of Effect weapons worked in X2. I got my factories in Presidents End up and running automatically with a host of Pirate cargo ships (After the Kh'aak had wiped the sector out).I played X2 (or was it X3?) for a while. My main profession was production, but I always went out hunting. Preferably not destroying the enemy ships. My fleet existed mainly out of repaired ships. The art was not to pick the biggest gun and blow away a ship but to shoot it up so far that the pilot would abandon it.
[what you catch is what you keep mechanics being in the air at the moment]
Salvaging almost destroyed ships was my approach, but therefor I need a repair shop.
Yeah, the Crucible is highly underrated, IMHO. One significant difference in SC may be though, that NPCs and especially PCs, will be less lilkely to abandon a damaged bird but may instead fight to the last breath, so boarding is called for.Salvaging almost destroyed ships was my approach, but therefor I need a repair shop.
Unless there is a penalty on respawn :D though I'm not quite sure if they talked about it yet... like, in eve the idea is you have clones, what is their approach to getting killed in SC? You just wake up from a bad dream after too many beers?Yeah, the Crucible is highly underrated, IMHO. One significant difference in SC may be though, that NPCs and especially PCs, will be less lilkely to abandon a damaged bird but may instead fight to the last breath, so boarding is called for.