Killboards were cancer in EVE. I used to mainly play EWAR and Logi cruisers. I had to switch from actually useful drones (Neut, Web, Logi, Tracking Disruptor, you name it) for light combat drones because I "wasn't pushing my weight".
The cancer in EVE wasn't the killboards, it was the corps whose leaders were shortsighted enough to not comprehend the value of what you, and people like you, were doing.
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Killboards don't matter. What matters is, plain and simple, skill at doing what you want to do in the game. If that is dogfighting, so be it. Practice will benefit you, even if they change the entire game so it barely resembles AC when it's released. But this goes far beyond what killboards measure, because they are a simplistic and flawed measure of competency.
What this has to do with controlling jump entry points is moot right now because we don't know what the game is going to be like in the end. Maybe it will be possible to use jump points to control a system, this could be a good thing if CIG can get it to work while still preventing ganking. After all, ganking happens in EVE because it works; it is a sound tactic for being an asshole, because even totally incompetent pilots can do it. If the tendency to abuse it means that we can't use jump points tactically in Star Citizen, because CIG wants to prevent abuse, so be it...there will be other tactics and people will find them.
My strategy is to use the same mechanics other corps are using. Besides, what is winning? That would depend on your definition of winning. For me it is amazing a fortune.
Or you could find superior tactics that show everyone how pathetic the mechanics abusers are by defeating them repeatedly. I hope this is going to be possible, because it will prove that CR/CIG really know what they are doing and that it is possible to pwn at a game without adopting the "win at any cost, even if it means abusing game mechanics" strategy. Personally, I had a character in EVE that almost never killed an "enemy" pilot (player), unless of course they were stupid enough to try to take him out, but managed to amass a massive fortune and a huge fleet of ships by actually...playing the game as it was intended.
And you know what really hurts the game? People who demand other people play a certain way and makes demands on others. This not only hurts the game but creates an atmosphere of elitist who look down on others.
This is exactly what "using the same mechanics other corps are using" is going to cause. Follow the crowd or perish! Do as I do or you will lose! You're hurting your own argument.