Wow, I am totally underwhelmed by Loreville.
We are told how big and massive and all the work put into Loreville and yet it is none of that.
What do we have?
The least efficient public transit system ever designed.
6-8 identical floors of hab blocks in the same building leading to the same lobby that have no real purpose other than as a spawn point.
6-8 identical city "gates" that only serve as a spawn point for ground vehicles.
A dozen, maybe, identical "Train stations."
A "massive" four kilometer tower that has 8 rooms in it to include a variation on the train station.
8 identical landing bays.
2 slightly larger landing bays, made of the same pieces and parts.
A Ship dealer that only sells 8 ships.
A space port waiting area that does not have a capacity for a small town regional airport. Killeen, Texas has a much larger terminal waiting area.
A single clothing shop.
A non-functional bar.
A "Customs Area" that not only is non-functional, it only serves to add unnecessarily convoluted walking paths.
Even if you include the cloned rooms we are dealing with what? 50 rooms for a "Massive city?"
We are told how big and massive and all the work put into Loreville and yet it is none of that.
What do we have?
The least efficient public transit system ever designed.
6-8 identical floors of hab blocks in the same building leading to the same lobby that have no real purpose other than as a spawn point.
6-8 identical city "gates" that only serve as a spawn point for ground vehicles.
A dozen, maybe, identical "Train stations."
A "massive" four kilometer tower that has 8 rooms in it to include a variation on the train station.
8 identical landing bays.
2 slightly larger landing bays, made of the same pieces and parts.
A Ship dealer that only sells 8 ships.
A space port waiting area that does not have a capacity for a small town regional airport. Killeen, Texas has a much larger terminal waiting area.
A single clothing shop.
A non-functional bar.
A "Customs Area" that not only is non-functional, it only serves to add unnecessarily convoluted walking paths.
Even if you include the cloned rooms we are dealing with what? 50 rooms for a "Massive city?"