This weekend I had a great time playing with other Testies during the training event. The training event... was not so much training as much as it was just figuring out how we can work as a team - including the organizers. We had a blast... we did a regular mission together, we did pirates vs. non-pirates, we did an escort mission, and finally some fps. We broke up the group into pirates and escorts. StdDev was flying Starfarer and our mission was to protect him... from the @Rear_Intruders of the world (nothing scarier than a rear_intruder shooting at you). We went from beacon to beacon waiting to be attacked. The OP4 (opposition force - pirates) finally found us and they wanted to take down StdDev... we fought until it was draw then moved to board the Starfarer for some FPS action. We finally got on board and were tasked to defend it. We defended it, as rookies would, but in the end the pirates won.
Some thoughts -
1. We played without a crash
2. Our ship combat ended up in a draw because 3 pirates could not kill a starfarer... which, I think is correct from a mechanics perspective. Large ships should swat small and medium fighters like nothing. The shield generator for a ship like the Starfarer should be huge with a huge power plant.
3. Shields were too much... we could not kill each other.
4. Use a shot gun in FPS ship defense... that is my lesson.
5. No way to match speed - I think we should be able to match speed with a friendly target but not unfriendly (I know you pirates are going to cry foul... but that is my opinion)
Thanks to all who joined to play.
CD
Some thoughts -
1. We played without a crash
2. Our ship combat ended up in a draw because 3 pirates could not kill a starfarer... which, I think is correct from a mechanics perspective. Large ships should swat small and medium fighters like nothing. The shield generator for a ship like the Starfarer should be huge with a huge power plant.
3. Shields were too much... we could not kill each other.
4. Use a shot gun in FPS ship defense... that is my lesson.
5. No way to match speed - I think we should be able to match speed with a friendly target but not unfriendly (I know you pirates are going to cry foul... but that is my opinion)
Thanks to all who joined to play.
CD