Shadow Reaper
Space Marshal
I think you misunderstand the basic premise the game is predicated upon. There is skill progression, but these are real world player skills, not character skills. You don't earn a stat that makes you more able to use a scanner. You learn how to use a scanner yourself. That is the entire premise, and it is near revolutionary.I also believe that there should be character based progression, such as learning skills, or some type of pseudo-leveling mechanic.
I hope you can understand and sympathize, adults all around the world are fed up playing online against kids with no adult responsibilities, who dominate cyber worlds becasue they play so many hours in a week. This isn't just the sign of poor decision making and bad parenting, its the sad fact that ruins games. Children run the online gaming world, and most of the most successful players are about 13 years old. That necessarily delivers an unsatisfying experience, where the leaders lack maturity and discipline, lack wisdom and gravitate toward instant gratification and cheezy melodrama. Gaming online mostly sucks, because children ruin the games for adults. IMHO.
SC was designed from the start to change that, by moving progressioin from the character to the player. You actually do better as you point that turret better. You can use EM warfare becasue you take the initiative to understand and use the proper game mechanics. This should in the long run be vastly more satisfying than having a character earn skills. It's the player who has or does not have the skills for any particular task.
Agreed. It's not just providing conflict, but the right kinds of conflict, that really will make or break the game, and we are still a long way from seeing enough of the game delvered to guess whether CIG will hit the mark here.If Star Citizen fails it will be for lack of conflict drivers.