Yes, new HUD is amazing and a big step in the right direction after all these years!
Greetings, We have updated the Gladius HUD to a new style and would like your feedback on this direction. We do plan to add a 3D velocity indicator, which is still being worked on, but we would...
robertsspaceindustries.com
I saw this yesterday.
Here's a list of things we need:
1. The HUD needs to be actually legible in all environments
2. Vector indicator that is easily visible at all times (TVI/ATVI not always video - see image) (OP says this is planned, so hooray!)
3. CVIs need to come back; I'm hoping their absence on the Gladius is a bug
4. Weapon heating, status, and ammunition, like we had years ago
5. Pinned target displays, like we had years ago
6. Thruster overheat indications (this can be visible on the ownship pane, similar to the thruster stats triangles we had years ago)
7. Closure rate indicated near target pane, like we had years ago
8. A target directional indication that isn't impossible to see or 3D for no reason at all
9. Target brackets that show target orientation, like we had years ago
10. The ability to see how many missiles are locking/locked onto a target, like we had years ago
11. The option to use a 2D radar, and make the 2D radar functional again, like it was years ago
12. Landing zone display when gear is down, like we had years ago
13. Quantum travel UI that isn't cluttered to hell for no practical reason, like we had years ago
14. A radar altimeter
15. A proper missile locking cone display / animation that isn't obnoxious and impractical
16. A threat indicator (directional indication of incoming fire or missile locking/targeting with threat rings)
I had forgotten how much functionality we used to have that had been lost.