The vertical landings are OK-isch, go 3rd person view, hit the brake and land. The side hangars... yeah, I didn't manage lo land or take off from the side hangars.Probably because landing at Loreville is such a PITA with the hover mechanics.
The vertical landings are OK-isch, go 3rd person view, hit the brake and land. The side hangars... yeah, I didn't manage lo land or take off from the side hangars.Probably because landing at Loreville is such a PITA with the hover mechanics.
Oh I hear this! It is poorly designed but it's possible to learn. I recommend not having a cargo the first few times you try this, and you can't request a specific landing pad so your mileage may vary. If you can, try this with a Cutlass or Freelancer (with no cargo). The Cutlass has an extreme misalignment of the hud and is missing the alignment marker. The Freelancer has poor visibility.The vertical landings are OK-isch, go 3rd person view, hit the brake and land. The side hangars... yeah, I didn't manage lo land or take off from the side hangars.
I managed to do a horizontal landing today. I'm still practicing on take offOh I hear this! It is poorly designed but it's possible to learn. I recommend not having a cargo the first few times you try this, and you can't request a specific landing pad so your mileage may vary. If you can, try this with a Cutlass or Freelancer (with no cargo). The Cutlass has an extreme misalignment of the hud and is missing the alignment marker. The Freelancer has poor visibility.
When you're more or less aligned outside of the landing pad, put your wheels down. Use the strafe controls, and not the throttle or the pitch and yaw controls to move. Just be aligned, and face your landing zone, and strafe slowly into landing position. Don't press and hold the controls, just tap them. Take your time.
This is a PITA because even 60 years ago, we had better flight attitude controls and alignment markers than we have 900 years from now.
It's "fun", and honestly nobody in real life does horizontal landing or take offs in a hanger because it's unnecessary. They would take up more real estate than a vertical landing would need, and are prone to visibility issues, just like in SC. Go slow.I managed to do a horizontal landing today. I'm still practicing on take off
Whose idea was it to land in silos and tunnels anyway?It's "fun", and honestly nobody in real life does horizontal landing or take offs in a hanger because it's unnecessary. They would take up more real estate than a vertical landing would need, and are prone to visibility issues, just like in SC. Go slow.
In real life, probably the Germans in WW 2. We had a lot of funny ideas being generated on both sides. Building a carrier out of ice and wood pulp was a British idea. You could make a very large carrier that way. There was even a successful prototype performed in Alberta Canada. Then they figured out how to make long range aircraft and didn't do it. Look up Project Habakkuk, it's kind of cool.Whose idea was it to land in silos and tunnels anyway?
I have given up on landing at Loreville. Now I land near one of the gates and walk in. I then claim the ship that is outside, spawn one of my more stable ships, usually the Vanguard, power it up, let them open the ceiling, go straight up. Once I clear the doors, I raise the gear and wait for the doors to close. Then I request landing, and hope they give me the same pad, lower gear and go straight down. About a 90% success rate. LOL.The vertical landings are OK-isch, go 3rd person view, hit the brake and land. The side hangars... yeah, I didn't manage lo land or take off from the side hangars.
For once I listened to MikeyMcG. If your ship starts to drift in the wrong direction, hit space brake. It immediately stabilizes your ship. Luckily I already was in front of the correct hangar. In 3rd person view I looked for an open hangar and entered it. I used the SH. It is small enough to land without worrying about tight spaces.I have given up on landing at Loreville. Now I land near one of the gates and walk in. I then claim the ship that is outside, spawn one of my more stable ships, usually the Vanguard, power it up, let them open the ceiling, go straight up. Once I clear the doors, I raise the gear and wait for the doors to close. Then I request landing, and hope they give me the same pad, lower gear and go straight down. About a 90% success rate. LOL.
When you're more or less aligned outside of the landing pad, put your wheels down. Use the strafe controls, and not the throttle or the pitch and yaw controls to move. Just be aligned, and face your landing zone, and strafe slowly into landing position. Don't press and hold the controls, just tap them. Take your time.
You know, I keep forgetting to do that when I'm moving slow, but I agree it works really well as a throttle governor.Mostly sound advice. The only thing I would like to add is to use your mouse button to adjust your top speed amounts. In fact, you can easily just hold down the button mouse wheel the speed to almost zero and then you just move slowly. Make sure to not attempt landing in decoupled mode or have cruise on.
I agree I really look forward to some sort of landing aid on the HUD's. But there is a certain amount of satisfaction about knowing your ship's volume and sticking the landing entirely in 1st person. In which case the horizontal hangers are much easier than the vertical as you can fly directly towards it while the vertical you have to use reference points.You know, I keep forgetting to do that when I'm moving slow, but I agree it works really well as a throttle governor.
Also, (my opinion) you want to practice even vertical landings at ArcCorp, and not Lorvile until you have the hang of it. It's hangers are covered in visible no-fly zones so you can get the hang of alignment a lot faster... and CIG really needs to fix this. 3rd person destroys any immersion players might have been hoping for.