...and Salvage, don't forget about Salvage!!!People are going to complain about the Mantis if it’s not also a drop/cargo/mining/space superiority ship.
...and Salvage, don't forget about Salvage!!!People are going to complain about the Mantis if it’s not also a drop/cargo/mining/space superiority ship.
People are going to complain about the Mantis if it’s not also a drop/cargo/mining/space superiority ship.
I resemble these comments. I've already been very vocal about how little I like these highly specialized, completely useless without a group ships. Especially the mantis. The idea is awesome. But if I absolutely MUST play with someone else for it to be even slightly viable, then for me, personally, it's useless....and Salvage, don't forget about Salvage!!!
In a way you are right... As in hey, - this ship can carry a 1450 ton 6 wheel missile and machine gun turret truck, but on empty hull it can't carry cargo...I think people will complain about lack of cargo carrying if they have built it with a massive hold that cannot carry cargo for "reasons". (Note I appreciate there is balance but it also makes no sense).
I Agree and have no use for this ship. Still mining started the same way and no there is hand held mining. So let them sell ships (exclusivity is a sales technic) and introduce the basics to other ships later in the day. After all if you could just add device to caterpillar or cutlass they would sell very very few. (Which I think is deserved as is pants).I resemble these comments. I've already been very vocal about how little I like these highly specialized, completely useless without a group ships. Especially the mantis. The idea is awesome. But if I absolutely MUST play with someone else for it to be even slightly viable, then for me, personally, it's useless.
Give it the ability to do even one more thing, and it may be a viable play option. One basic, generic thing.
My hope is that CIG is concerned over how this ship will proliferate once in-game Org conflicts become a thing and are promising very little with it so it doesn't become 'overpowered' with usability.I resemble these comments. I've already been very vocal about how little I like these highly specialized, completely useless without a group ships. Especially the mantis. The idea is awesome. But if I absolutely MUST play with someone else for it to be even slightly viable, then for me, personally, it's useless.
Give it the ability to do even one more thing, and it may be a viable play option. One basic, generic thing.
100% agree with this. The ship itself I find useless. The mechanic I love. But I completely understand why they've done it this way. Balancing/refining etc on one hand, and specialty ships sales to fund the game. Fundamentally (hehe) I agree with this tactic, as I want to see that game produced. But from a player perspective, it's just another one trick pony that's useless to me.I Agree and have no use for this ship. Still mining started the same way and no there is hand held mining. So let them sell ships (exclusivity is a sales technic) and introduce the basics to other ships later in the day. After all if you could just add device to caterpillar or cutlass they would sell very very few. (Which I think is deserved as is pants).
Concur. It being a one-trick pony will allow them to get t he mechanic in game, and balance it without it breaking the game, before they expand it.My hope is that CIG is concerned over how this ship will proliferate once in-game Org conflicts become a thing and are promising very little with it so it doesn't become 'overpowered' with usability.
I didn't play a lot of EVE but I do remember them constantly having to rebalance the tackler type ships due to them always being either overpowered or pointless based on how pathing was functioning for a particular release, and I foresee the Mantis having similar issues.
I want to agree, but then we'd see many, many more of them in the 'verse and I doubt that would be a good thing. Tackling like this should require a group, IMHO, or players will use it to grief. If you can't take the target, you're just annoying people. I'd rather have less annoyance and real seriousness if I get pulled from quantum.I've already been very vocal about how little I like these highly specialized, completely useless without a group ships. Especially the mantis. The idea is awesome. But if I absolutely MUST play with someone else for it to be even slightly viable, then for me, personally, it's useless.
Give it the ability to do even one more thing, and it may be a viable play option. One basic, generic thing.
I couldn't agree more. I have problems with it for the same reasons, and a few others.I resemble these comments. I've already been very vocal about how little I like these highly specialized, completely useless without a group ships. Especially the mantis. The idea is awesome. But if I absolutely MUST play with someone else for it to be even slightly viable, then for me, personally, it's useless.
Give it the ability to do even one more thing, and it may be a viable play option. One basic, generic thing.
Exactly right. I think this is a much bigger problem than people realize. I'm all for variety, but not at the expense of common sense. I wonder if a semi-modular approach would be better. Perhaps a hybrid between Star Citizen and Elite Dangerous?!? Keep the singular focus and functionality of the ship, but add limited modularity for a small number of other (severely gimped) functions. CIG still get's to sell ships focused on a single purpose and players get slightly more choice and functionality within their fleet. Everybody wins.I think people will complain about lack of cargo carrying if they have built it with a massive hold that cannot carry cargo for "reasons". (Note I appreciate there is balance but it also makes no sense).
I agree with everything you've said, which is why I've come to terms with this being a one trick pony. To answer your question about ship size: I believe they want to test the mechanic at length and in depth before they export it into larger ships that will have the ability to do more than just quantum enforcement. For all the reasons you stated above.What I don't get is, if you can build this ability into a fighter sized ship, why would you not build it into every larger combat ship, like the Polaris, Idris and Javelin? Would not make for good gameplay but there needs to be some hokus pokus answer given for lore's sake.
Yeah, the griefing aspect, which is why they're making it a one trick pony.I couldn't agree more. I have problems with it for the same reasons, and a few others.