The basics are in place.
Whether they will ever put the time and resources into doing that, well, only EA knows.
Yes, another interesting tid-bit was Anthem was the second biggest launch of the year and EA stated it "did not meet their expectations".
Sounds they are looking for a self owned IP with success on the scale of Fifa or Star Wars? If so, it's time to get a sense of perspective - you need your IP to span and be enjoyed across multi-media and have a life and following of years or even decades for it to command that kind of following keeping fans hungry and coming back for more... You don't see an EA created property on a kids lunch-box do you? Or a Saturday morning cartoon of it? Or a Movie, or Comics? Thats the kind of pervasive IP I feel they are looking for the success of, but without putting in the leg work of sometimes decades to having it span over other media.
Look at SEGAs Sonic. Well, maybe not the Movie version of him as originally shown in previews... but imagine if EA had an IP with the strength of Sonic...
They could stop packing their games full of monefication and just make good entertaining games with the big cash they want coming through movie deals and lunch boxes with "Gimbot The Brave" on the side or whatever they make the successful IP.
So, Anthem 1 took a year or two to make after all the buggering about, was enthusiastically adopted but didn't have the substance or support to carry it's lofty goals and potential. The IP exists now, which seemed to be a part of the issue as there was nothing previous to guide the production - perhaps it could be a slow burner, one of those rare instances where the original was okay, even good for the most part, but the sequel knocks it out of the park... Look at Terminator 2 compared to T1. T1 was good but without T2, it would not have become the franchise that won't die with another movie out next week.