Jim Sterling's postmortem of Anthem.

NaffNaffBobFace

Space Marshal
Donor
Jan 5, 2016
12,237
44,990
3,150
RSI Handle
NaffNaffBobFace
Having now watched the video in full the "roadmap" point at the end is very interesting - it's almost like some companies have seen what worked for/ how SC operates and tried to replicate it while keeping it in the spirit of the publisher (so, making money being the motivating factor, not making games...)

Is Anthem how our little game would have turned out if the Crowd Funder have stopped at what was received in 2012, the tech demo made and then publishers bought on board when it was proven to be a go-er?
 

Montoya

Administrator
Staff member
Oct 31, 2013
10,053
55,488
3,180
RSI Handle
Montoya
Imagine if Bioware had an open development model like Star Citizen?

If we could have played an alpha of Anthem in 2014, can you imagine the awesome game it would have been by 2018?

Still, considering they essentially made the game in 1yr after 7yrs of stagnation, it was not the worst thing, just could have been so much better if they just listened to the community from the very start.
 

NaffNaffBobFace

Space Marshal
Donor
Jan 5, 2016
12,237
44,990
3,150
RSI Handle
NaffNaffBobFace
The basics are in place.

Whether they will ever put the time and resources into doing that, well, only EA knows.
Yes, another interesting tid-bit was Anthem was the second biggest launch of the year and EA stated it "did not meet their expectations".

Sounds they are looking for a self owned IP with success on the scale of Fifa or Star Wars? If so, it's time to get a sense of perspective - you need your IP to span and be enjoyed across multi-media and have a life and following of years or even decades for it to command that kind of following keeping fans hungry and coming back for more... You don't see an EA created property on a kids lunch-box do you? Or a Saturday morning cartoon of it? Or a Movie, or Comics? Thats the kind of pervasive IP I feel they are looking for the success of, but without putting in the leg work of sometimes decades to having it span over other media.

Look at SEGAs Sonic. Well, maybe not the Movie version of him as originally shown in previews... but imagine if EA had an IP with the strength of Sonic...

They could stop packing their games full of monefication and just make good entertaining games with the big cash they want coming through movie deals and lunch boxes with "Gimbot The Brave" on the side or whatever they make the successful IP.

So, Anthem 1 took a year or two to make after all the buggering about, was enthusiastically adopted but didn't have the substance or support to carry it's lofty goals and potential. The IP exists now, which seemed to be a part of the issue as there was nothing previous to guide the production - perhaps it could be a slow burner, one of those rare instances where the original was okay, even good for the most part, but the sequel knocks it out of the park... Look at Terminator 2 compared to T1. T1 was good but without T2, it would not have become the franchise that won't die with another movie out next week.
 
Last edited:
  • Like
Reactions: Szioul and Bambooza

Agent_Mothman

Space Marshal
Aug 8, 2014
283
790
2,380
RSI Handle
CubCadet1972
Hopefully Anthem 2 will be the Anthem that Anthem 1 should have been.
I hope for Bioware's sake it is, but I won't buy shit from EA ever again until it's been out for a year, and still doing well.
Also, I am saying "no" to more and more multiplayer games, and only playing a couple of other multiplayer games besides SC.
 
Forgot your password?