I get it, nothings set it stone, its not unusual in this game for sure.... but you have 3 ships slated for "implementation" in Q4 2019 and now not a single one is going to make that deadline, I could see if it was JUST the Carrack lol but none of them? And now their slated for separate release dates 1 each month? Looks like some sort of money grab to me. Lets face it they have the anniversary coming which always rakes in $$ why not hold off on the Carrack till after that? It will rake in more money if you release it after the anniversary its pretty obvious to me anyways.
Also as they said in the Caveat "If there is any slip in our quarterly goals, this will push out for the project’s end date." every time they miss a deadline on that road map it extends the game, they say this in their own caveat, I just hope this doesn't become a habit this isn't the first goal they have missed and I seriously doubt SQ42 makes their initial release date, but we will see lol. Again I will stick with my original prediction, they will not make a ton of $$ on SQ42 and sell off another chunk so they can finish the game. Just my prediction mind you!! :P
That being said I did enjoy parts of the Demo, not all of it, some of it was slow but overall another success even with all the hiccups, some of the other panels were pretty cool as well I always enjoy the lore makers guide personally.
I'm glad the Caveats helped, obviously they have not changed the way you feel, because that's how you are feeling and no one will be able to change that, however I hope that information has been able to put some context on the things you are feeling unhappy about.
I am not attempting to disagree with you, however would like to highlight some of your additional comments and information from the caveats which might help you understand what the roadmap and the dates on it are about:
I get it, nothings set it stone...
A date in the roadmap setting is not quite the same as setting a launch date and aiming for it, the following from the Caveats allude to this:
"...we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards."
"...the data found on this page is pulled directly from JIRA, our internal database that we are using to plan and manage the project..."
"All estimates are based on our knowledge and experience but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are
often subject to change due to unforeseen complexity in implementing features."
"Internal schedules, the ones you will now be privy to, tend to have aggressive dates. This helps to help the team focus and scope their tasks, especially in the case of tech development. Every team needs target dates, so you may see dates adjust when we get more accurate information and understanding of what’s needed to be completed."
"...we also know that it’s possible for a single bug to cause a delay of days or weeks when a hundred others might be fixed instantly."