If so, how many beds? Does anyone know how that compares against the Apollo?
If the MISC Endeavour ever becomes more than a JPEG, it has a large mobile hospital module to supplement medical gameplay. It isn't a ship to bring into direct contact with adversaries, but can support a large fleet if and where needed - providing there are ships like the Cutlass Red or Apollo's around to be the well armed and armoured ambulances!I don't think on it much since med is really not in game yet, but the Apollo does have the range and speed of the Vanguard, and perhaps could even be stealthed out. Could be a good match. It also brings large radar to the table--very nice.
Wait till CR realizes that Endeavor would actually make for a very nice weapons platform and it gets couple huge turret modules. I'm guessing at least size 26, that's where the power creep will be at when they finally get around to implementing Endeavor...It isn't a ship to bring into direct contact with adversaries
Size 26 weapons... that would be approaching the size of a Belaz 75710 (490 Ton capacity dump truck). I like it! A LOT!!!Wait till CR realizes that Endeavor would actually make for a very nice weapons platform and it gets couple huge turret modules. I'm guessing at least size 26, that's where the power creep will be at when they finally get around to implementing Endeavor...
I respect and admire the Endeavour, but it will never be part of a stealth incursion package. At best, medium ships will go where others rightly fear to tread.If the MISC Endeavour ever becomes more than a JPEG. . .
Well, we don't exactly know what sort of sensor array Endeavor will end up having. But it might very well be, that Endeavor ends up being able to detect an Apollo before the Apollo can detect the Endeavor thanks to some module. In that case, Endeavor could hide from the Apollo.I respect and admire the Endeavour, but it will never be part of a stealth incursion package. At best, medium ships will go where others rightly fear to tread.
You need to be able to hide to do deep incursions.
We're going to go murder Vanduul, because the story says they deserve to be murdered. Enveavours can't do that. A medium cross section ship with a large radar (like the Apollo) has "We're gonna murder you" written all over it. Apollos need apply!
An Apollo with several Sentinels sporting the Hoplite BUK says "kill them all and let God sort them out." It also says "we can go wherever we want and take no captives."
Vanguards rule.
I want to be on board for this. With beer.I'm going to turn my Endeavors super collider into a capital-ship scale EMP by throwing a big box of fridge magnets in to it.
Roughly half will start rotating clockwise and roughly half anit-clockwise, and when they get up to close to lightspeed I'll cross the streams and see what happens.
If that doesn't make a superpowerful EMP it'll flip the ship into an alternate dimension or explode or crash the server or something eqally as impressive.
The Vanguard Sentinel seems to be the best ship for that role. I love that ship.We're going to go murder Vanduul, because the story says they deserve to be murdered. Enveavours can't do that. A medium cross section ship with a large radar (like the Apollo) has "We're gonna murder you" written all over it. Apollos need apply!
I think this apply also to the Cutlass: they have a papaer thin armor, not so heavy aweapons and even if decent agile, they can't for sure out manuver a dedicated fighter (pkus the red doesn't have the turret that can help on defence side).To me, the Apollo's role is in support of a strike, not as part of it.
Agreed! No one wants a support ship in a fire fight. I think though, when you consider deep pentration missions into Vanduul , pirate or slaver space, where there is expectation of boarding or terrestrial FPS play, you need to be able to heal NPCs so you don't lose them, and spawn PCs in situ so they can return to a fight. That means you want some sort of serious healing and beds as spawn points.
So for instance, say you want to try to take that slaver Carrack out in Null, just outside UEE space. Can you do that with just 3 Sentinels? Maybe. But once you board her, the defenders have a huge advantage, so you really want two attack teams and a third as reinforcements, including at least one PC who can step in if a PC goes down.
You can't bring the Apollo to the fight, but you can bring it to the system where the fight is gonna be, and you can bring it right alongside the Carrack once you've boarded her, which means minimal time to return to the fight if a PC gets killled, and minimum time healing if an NPC is injured.
IIRC, there will be no NPC rebirths, and they are expensive, so you want to keep them healthy. I'm excited just to hear the med thing is Alpha-ing soon. Right now even our guesses are bad. We don't even know what questions to ask. One thing we do know though, is that if an Apollo is sitting on an asteroid, or otherwise nearly invisible, that Large radar is going to be a game changer. I'm still surprised by it and wonder if they won't downgrade it. The Apollo is very, VERY small to be sporting Large radar.
The Endeavour has NINE forward driving engines. If that thing can't book it, I'm renaming mine to SaltStorm.I think the smaller and faster the support ship is, the closer it can go to a conflict area once the area has been cleared. The Cutty Red has just 4 med beds. I'm hoping the Apollo will have closer to 10. The Endeavor could carry closer to 100, but it will be dangerous to bring it close to a conflict. If enemy reinforcements arrive, support vessels need to be able to flee, and the Cutty and Apollo can do that.
The thing with the Apollo's large radar is, that during the initial targeting phase, where an attack wing is silently drifting and scanning for targets, the Cutty and Apollo can keep up and the Apollo's radar should offer quite an advantage in that while passive, it should be able to see without being seen quite well. That means early warning and enhanced opportunities for surprising a target.
Also note the Hoplite BUK does not include beds, toilet, etc., so it needs some sort of support for deep incursion. I'm not sure though if that means the Hoplite pilots can actually log off. Probably not, so that is really an advanatge saved for the Polaris (which is what you get when you put these all together, though slower and easier to spot.)
Err... wrong number...I think the smaller and faster the support ship is, the closer it can go to a conflict area once the area has been cleared. The Cutty Red has just 4 med beds. I'm hoping the Apollo will have closer to 10. The Endeavor could carry closer to 100, but it will be dangerous to bring it close to a conflict. If enemy reinforcements arrive, support vessels need to be able to flee, and the Cutty and Apollo can do that.
I think the smaller and faster the support ship is, the closer it can go to a conflict area once the area has been cleared. The Cutty Red has just 4 med beds. I'm hoping the Apollo will have closer to 10. The Endeavor could carry closer to 100, but it will be dangerous to bring it close to a conflict. If enemy reinforcements arrive, support vessels need to be able to flee, and the Cutty and Apollo can do that.
The thing with the Apollo's large radar is, that during the initial targeting phase, where an attack wing is silently drifting and scanning for targets, the Cutty and Apollo can keep up and the Apollo's radar should offer quite an advantage in that while passive, it should be able to see without being seen quite well. That means early warning and enhanced opportunities for surprising a target.
Also note the Hoplite BUK does not include beds, toilet, etc., so it needs some sort of support for deep incursion. I'm not sure though if that means the Hoplite pilots can actually log off. Probably not, so that is really an advanatge saved for the Polaris (which is what you get when you put these all together, though slower and easier to spot.)