TL;DR: We should actively seek out and train newbies to not suck. Then we'll have competent players that are invested in TEST.
There's actually something I've been thinking about lately that I feel will be very important in the long run, and can actually be implemented in the current version of AC, to a limited degree. I wanted to get some more opinions on it, so here we go.
TEST has an open door policy and a laid back attitude, the greatest strengths of which are the ability to attract newbies in droves. It's these newbies I want to talk about. New players are generally going to want to join a corporation quickly after starting the game because in general, it beats going it alone. The problem with this, is that most guilds/corps/orgs kind of suck for newbies. They come in, have an opportunity to make a difference, but many guilds take a stance of indifference, and this eventually leads to the newbie dicking around for a bit before deciding to leave the guild or the game.
I think we should try to prevent that by delivering what content the game has to offer directly to new players, such that they can learn how to play, and figure out what about the game they enjoy doing, regardless of if it's Mining, Exploration, Piracy, Whatever. We don't have the details for how Org structure is going to work yet, so I don't know if it would a squad, sub organization, or leadership team, whatever. I think the important bit is that we push for it to be part of the culture of TEST. Be nice to newbies, answer the same stupid fucking question every time it gets asked, because the guy asking it clearly doesn't know the answer.
As for the more immediate training, I'd like to start getting AC groups together to practice combat so we don't get curbstomped at launch.
Just my two cents.
EDITS FOLLOW:
My hours conflict with standard US Hours, but if you're around weekend mornings, I'll be in either or/both Chat+Mumble, hit me up.
There's been talk of just starting up a random game night for people to mess around in AC, if you're so inclined, just put in your Available hours and we can get the ball rolling.
There's actually something I've been thinking about lately that I feel will be very important in the long run, and can actually be implemented in the current version of AC, to a limited degree. I wanted to get some more opinions on it, so here we go.
TEST has an open door policy and a laid back attitude, the greatest strengths of which are the ability to attract newbies in droves. It's these newbies I want to talk about. New players are generally going to want to join a corporation quickly after starting the game because in general, it beats going it alone. The problem with this, is that most guilds/corps/orgs kind of suck for newbies. They come in, have an opportunity to make a difference, but many guilds take a stance of indifference, and this eventually leads to the newbie dicking around for a bit before deciding to leave the guild or the game.
I think we should try to prevent that by delivering what content the game has to offer directly to new players, such that they can learn how to play, and figure out what about the game they enjoy doing, regardless of if it's Mining, Exploration, Piracy, Whatever. We don't have the details for how Org structure is going to work yet, so I don't know if it would a squad, sub organization, or leadership team, whatever. I think the important bit is that we push for it to be part of the culture of TEST. Be nice to newbies, answer the same stupid fucking question every time it gets asked, because the guy asking it clearly doesn't know the answer.
As for the more immediate training, I'd like to start getting AC groups together to practice combat so we don't get curbstomped at launch.
Just my two cents.
EDITS FOLLOW:
My hours conflict with standard US Hours, but if you're around weekend mornings, I'll be in either or/both Chat+Mumble, hit me up.
There's been talk of just starting up a random game night for people to mess around in AC, if you're so inclined, just put in your Available hours and we can get the ball rolling.
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