Hi All,
Just TESTed Civilian Defense Force Mission and wanted to let know those TESTies who were unaware of what it does or didn't care about it, since the pay appears to be low.
Basically, this is the mission that has no end and offers to pay per criminal destroyed.
At first the pay seems way too low: 500 aUEC for CrimeStat 1-3, 700 aUEC for CrimeStat 4, and 1000 aUEC per CrimeStat 5. That seems like too much risk for nothing.
However, what I've found is that this mission provides a great bonus to any bounty hunting or mercenary missions, where you destroy ships with their crews and you are paid for every crew member on board. I believe this also pays for on foot missions like Evict Illegal Occupantc, 890 Jump Boarding, etc., but this is yet to be TESTed.
The pay is especially good for ECN Alert missions, where you encounter many multi-crew ships. E.g. a Constellation class ship would typically have 3-4 crew members, which is 2000 aUEC at CrimeStat 1-3. There could be 4-5 Connies in an ECN Alert, which is 12 - 20 criminals, and 8000 - 10000 aUEC minimum bonus, because if they are 4-5 CrimeStat, the bonus can double . Plus there are single-seaters etc. A couple of ECN Alert missions can easily get you 20k - 30k aUEC mission payout, and the same in Civilian Defense Force payouts.
Once you progress with bounty hunting certifications and start getting higher threat targets, the Civilian Defense Force pay also goes up, as these bounties would be of higher CrimeStat.
Today I did 3 ECN Alert missions, some bounty hunting, and here is what I've made in Civilian Defense Force pays:
P.S. Just in case you were wondering which ship did I use. F7C-M Super Hornet with full ballistic loadout (Scorpions + YellowJackets). Very costly to service: about 5k aUEC per rearm (missiles seem to be cheaper to use than ammo!) as there are 46,400 rounds to rearm (at 0.10 aUEC per round). Lasts a couple of good ECN Alert Missions (where you make about 50k). However, this loadout shreds targets. A full Attrition loadout works well, costs about 750 aUEC to service (just Quantum and Hydrogen fuel), but takes a long time to go through the shields of large enough ships, like Connie or Valkyrie or Vanguard. Scatterguns are great damage, especially for large ships, but not much practical use in my opinion, as even having them gimbaled it takes too long to take down a small target, plus they use a lot of hydrogen fuel if they are laser, like Dominator from Hurston Dynamics, and don't give you the flexibility of distance like other guns.
Cheers!
Just TESTed Civilian Defense Force Mission and wanted to let know those TESTies who were unaware of what it does or didn't care about it, since the pay appears to be low.
Basically, this is the mission that has no end and offers to pay per criminal destroyed.
At first the pay seems way too low: 500 aUEC for CrimeStat 1-3, 700 aUEC for CrimeStat 4, and 1000 aUEC per CrimeStat 5. That seems like too much risk for nothing.
However, what I've found is that this mission provides a great bonus to any bounty hunting or mercenary missions, where you destroy ships with their crews and you are paid for every crew member on board. I believe this also pays for on foot missions like Evict Illegal Occupantc, 890 Jump Boarding, etc., but this is yet to be TESTed.
The pay is especially good for ECN Alert missions, where you encounter many multi-crew ships. E.g. a Constellation class ship would typically have 3-4 crew members, which is 2000 aUEC at CrimeStat 1-3. There could be 4-5 Connies in an ECN Alert, which is 12 - 20 criminals, and 8000 - 10000 aUEC minimum bonus, because if they are 4-5 CrimeStat, the bonus can double . Plus there are single-seaters etc. A couple of ECN Alert missions can easily get you 20k - 30k aUEC mission payout, and the same in Civilian Defense Force payouts.
Once you progress with bounty hunting certifications and start getting higher threat targets, the Civilian Defense Force pay also goes up, as these bounties would be of higher CrimeStat.
Today I did 3 ECN Alert missions, some bounty hunting, and here is what I've made in Civilian Defense Force pays:
Crimestat | Count | Pay per criminal | Pay Total |
Crimestat 1 | 21 | 500 | 10,500 |
Crimestat 2 | 15 | 500 | 7,500 |
Crimestat 3 | 21 | 500 | 10,500 |
Crimestat 4 | 11 | 700 | 7,700 |
Crimestat 5 | 9 | 1000 | 9,000 |
Grand Total | 77 | 45,200 |
P.S. Just in case you were wondering which ship did I use. F7C-M Super Hornet with full ballistic loadout (Scorpions + YellowJackets). Very costly to service: about 5k aUEC per rearm (missiles seem to be cheaper to use than ammo!) as there are 46,400 rounds to rearm (at 0.10 aUEC per round). Lasts a couple of good ECN Alert Missions (where you make about 50k). However, this loadout shreds targets. A full Attrition loadout works well, costs about 750 aUEC to service (just Quantum and Hydrogen fuel), but takes a long time to go through the shields of large enough ships, like Connie or Valkyrie or Vanguard. Scatterguns are great damage, especially for large ships, but not much practical use in my opinion, as even having them gimbaled it takes too long to take down a small target, plus they use a lot of hydrogen fuel if they are laser, like Dominator from Hurston Dynamics, and don't give you the flexibility of distance like other guns.
Cheers!
Last edited: