I haven't known how to respond to this since the original post. Just to be honest, I work in space science and development, primarily in next generation propulsion.
My physics is quite strong unless compared to real physicists, which I am not. However, I'm quite fluent in high energy physics and General Relativity.
My general reaction to the notions here is that the dynamic for wormhole travel is going to be mostly game oriented, and really won't evoke much real physics. If your heart is set on collapsing wormholes using a supercolider, even were that something the physics eluded to, you'd have a terrible time convincing game designers to give you that sort of advantage "just because".
Rather, we have a quantum interdiction dynamic in game already. My guess is CIG would say, "just use that". I doubt they're going to decide to deliver a huge, game-changing dynamic to any supercolider user just because they asked. Certainly they're not going to say you destroyed an entire fleet of ships incoming by using a dynamic they didn't create.
I don't know what CIG plans for supercolider users, but if I had to guess; they'd offer some sort of benefit to an ingame dynamic--like the ability to generate some enhanced material that can be used to build more advanced equipment already in game. Something like an expensive, advanced material that enables lasers to output more before melting down, etc. Whatever it is, I would not expect this for at least the next half decade. No quick and easy game-busters here.