I had an idea to add to the excitement of the game and sort of force group gameplay somewhat.
Due to the large amount of Organizations why not have Organizations have physical homes on planets or moons. That they build, stock, defend, store their ships, and spawn (log-in and/or out).
Playing members' ships will emit an identifier beacon, much like normal aircraft, and give your member ID, Org, ect. If you are a member of a Pirate Org people will have recourse to give revenge. Same if you are an member of any other type of Org.
Your membership will build the home station. Your membership will defend it. It will be like a plant, it will require tending in order to grow. Neglect the basic needs of the Organization and it will fall into decay.
So this will add a depth of gameplay and will keep players and Orgs "busy" i.e. Idle hands and all of that. So Orgs that just want to create mayhem in the 'verse will suffer, much like those who choose that life style IRL. Orgs that are organized and busy will succeed and grow, create possible power struggles, turf wars, or alliances.
It will create worker bees, guardians, explorers, ect. in a centralized area of their own. Locations will be scouted and "claimed" as explorers have done in the past, fighting off
marauding warriors, carving out footholds in the new frontier.
Due to the large amount of Organizations why not have Organizations have physical homes on planets or moons. That they build, stock, defend, store their ships, and spawn (log-in and/or out).
Playing members' ships will emit an identifier beacon, much like normal aircraft, and give your member ID, Org, ect. If you are a member of a Pirate Org people will have recourse to give revenge. Same if you are an member of any other type of Org.
Your membership will build the home station. Your membership will defend it. It will be like a plant, it will require tending in order to grow. Neglect the basic needs of the Organization and it will fall into decay.
So this will add a depth of gameplay and will keep players and Orgs "busy" i.e. Idle hands and all of that. So Orgs that just want to create mayhem in the 'verse will suffer, much like those who choose that life style IRL. Orgs that are organized and busy will succeed and grow, create possible power struggles, turf wars, or alliances.
It will create worker bees, guardians, explorers, ect. in a centralized area of their own. Locations will be scouted and "claimed" as explorers have done in the past, fighting off
marauding warriors, carving out footholds in the new frontier.