If the designs feel familiar, its because former CIG concept artists made them.
No, this will be ignored because they hate Star Citizen more.Will game urinalists call this a scam like they did/still do with SC? Place your bets now!
Here is the thing, SC is using a MUCH older engine as a starting loint (yes, I know they have changed it a lot, but it is still 2 generations behind). It also has proven a lot of the tech can be done, and former employees will be able to come in with a lot of the skills they gained in SC to provide very high quality elements to newer games.If the designs feel familiar, its because former CIG concept artists made them.
Sorry, SC has already produced a TON of ships that look like ships in other games (cough…vulture). If they went after Star Atlas, they can easily claim it has more differences than SC has for its ships…I miss that old version of my 300i...
Will game urinalists call this a scam like they did/still do with SC? Place your bets now!
Good vid! I think the perpetrators of Star Atlas were smart. There is a hype, there was a niche that could be filled, and they will rake in a lot more dough before they have to jump ship!
I do wonder though, if the ships look so similar, could CIG possibly sue them for copyright? There is a lot of damages to be won!
If there is some engine that can do exactly what SC needs, then maybe. BUT the secret sauce is not the engine.SC is now at the point where other game developers can come in and leapfrog what SC was trying to do.
I agree, gameplay trumps all, but SC has been having lots of problems there too. They also are tying to put in too many contradictory aspects. Quick death, harsh death penalties. Cooperative game play, but no way to determine of you can trust a random party member. (In Test, you can count on them to kill you in a hilarious way, usually by crashing…). They charge an arm and a leg for ships, but you are supposed to be okay (in a game with serious penalties for death/destruction) with other people controlling your ship when you are offline, just because you got disconnected or had to duck out. Cooperative gameplay, but no easy way to meet up with friends that are online and playing on a server (server mashing might fix this).If there is some engine that can do exactly what SC needs, then maybe. BUT the secret sauce is not the engine.
Take a look at New World, they did so much right, but at the same time, it does not matter what your game engine can do if the actual game itself is not living up to expectations.
Naa, because buying an NFT makes it property and property is nine tenths of the law, isn't it?Will game urinalists call this a scam like they did/still do with SC? Place your bets now!
That's not a defense. "look your honor, they kinda did it too" doesn't work in a court of law. Anyways, whether there will be a lawsuit depends on what agreements were signed between the creator of the original art and CiG, who holds what copyrights and whether cig can provide enough of a reasoning that the creation and sales based on the SA concept arts caused damages to them. Even if it comes to that, SA might be able to point the finger at the artists themselves being at fault, and get away with it.Sorry, SC has already produced a TON of ships that look like ships in other games (cough…vulture). If they went after Star Atlas, they can easily claim it has more differences than SC has for its ships…