I took a short break from the Real World yesterday and I upgraded my Warden to Sentinel 
I've been getting my Warden's butt kicked by pirate Sentinels so many times in PVP that I decided to check why they're able to outmaneuver me in most of the cases, and why my shields are dropping so fast. I had no idea Sentinel is more agile than Warden and I didn't know its EMP has the longest range among all flyable Electronic Warfare ships...
The only thing I didn't like was the default paint -- but hey, there was a timberline skin available in RSI store. An hour later I was testing Sentinel in PU. I equipped it with Galdereen Repeater I've been using on Warden for many years. After quick dry run I grouped distortion guns with EMP, and left CF-557 in another. I noticed some short EMP discharge delay and confirmed it in Erkul; it looks like 1-1.5 sec.
It works great. I managed to kill NPC Gladius very quickly by stripping its shields and then finishing it with the laser repeater. Then I disabled Warlock in atmosphere -- that was something new! Watching enemy ship spinning out of control and then crashing into Hurston hills was priceless.
I have few questions to Sentinel Experts though -- Paging @vahadar

I've been getting my Warden's butt kicked by pirate Sentinels so many times in PVP that I decided to check why they're able to outmaneuver me in most of the cases, and why my shields are dropping so fast. I had no idea Sentinel is more agile than Warden and I didn't know its EMP has the longest range among all flyable Electronic Warfare ships...
The only thing I didn't like was the default paint -- but hey, there was a timberline skin available in RSI store. An hour later I was testing Sentinel in PU. I equipped it with Galdereen Repeater I've been using on Warden for many years. After quick dry run I grouped distortion guns with EMP, and left CF-557 in another. I noticed some short EMP discharge delay and confirmed it in Erkul; it looks like 1-1.5 sec.
It works great. I managed to kill NPC Gladius very quickly by stripping its shields and then finishing it with the laser repeater. Then I disabled Warlock in atmosphere -- that was something new! Watching enemy ship spinning out of control and then crashing into Hurston hills was priceless.
I have few questions to Sentinel Experts though -- Paging @vahadar
- I assume EMP would get dedicated buttons or keys at some stage (or maybe it would be moved to the missile operator?). Am I doing this right by grouping S2 distortion guns with EMP?
I really don't want to fire both laser repater and distortion guns at the same time; it doesn't make any sense. However, when EMP is enabled, I'm firing single salvo of distortion guns when charging and discharging EMP. Also, when I don't have time to power EMP off (there is no key, correct me if I'm wrong), I'm constantly cycling EMP when I have to use distortion guns.
- Maybe there is no need to use distortion guns at all? -- all-laser weapons solves above problem.
Once NPC gunners are implemented in game I would simply mount distortion guns on a turret and put a bot into it.
- How overlocking affects EMP? -- Does it increase the range or anything?
- I noticed higher hydrogen and quantum fuel consumption than on Warden -- Does it make sense to use non-stealth components to improve this? -- If yes, which ones?
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I prefer the Raven for playing with EMP. DPS is almost the same (2700 Raven vs 2750 Sentinel) but with Raven's charge time and cool down it is much more faster than the charge rate of the Sentinel EMP (you can fire 3 EMP bursts with the Raven in the same time it will take to fire a single Sentinel EMP and have it ready for another charge).