Surprise concept ship reveal today, lets take a look:
How to share profits...
For an org group, everyone gets a share of the final sale amount. Miners, Haulers, Refiners, Escorts, Carrier ship (Liberator/Kraken), support ships, etc.
For an independent, here is how I see it going.
Miners will be responsible for mining and paying for their escorts out of any profits they make. When they are starting to get full, they decide to either fly back to a refining location, or contact someone operating a refinery to come to them, detailing the amounts of ore they have (I have 16 SCU of quantanium, 8 of Agricium, 4 of Laranite, and 4 SCU of inert material. I need you to be here in 5 minutes. In return the miner says I pay X amount for quantanium (lets say 47 aUEC/cSCU) 15 for Agricium, and and 17 for Laranite,
Adding that up, we get 80,000 aUEC for the Quantanium, 12,000 aUEC for the Agricium, and 6,800 for the Laranite. This translates to a total offer of 94,000 aUEC for the mining load. (some refiners may not pay anything for low value ores like aluminum or quartz for instance, considering it to be the same value as inert material...unless that was the specific material they were looking for. This gives more money to the miner than they would get from selling raw ore, but less than if they refined it at the station themselves.
From the refiner's perspective, I now have a choice. I can do a fast cheap refine on it, a fast expensive refine, a slow expensive refine, slow cheap refinery process, or somewhere in the middle. Whatever I choose, I am then committed to that process. If only a few people are mining and lot of refineries are about, I might go with a slow process that nets me the most gain, even though is makes lower aUEC/hour because there is no other orders out there so it's no value to me to be fast about it. OR, I might choose a fast process that doesn't net me as much refined ore out, but since there are lots of mining ships out today, I get more aUEC per hour by doing a quick refine than I would with a slower more efficient technique.
I am including cost to refine in here because I am using refinery station info. We have no idea how that will translate into refinery ship costs.
Here is a table of the various costs/outputs for each process
Process | Raw Quantanium In | Quantanium out | Time (hh:mm:ss) | Cost | Raw Material Cost | Value (for 88aUEC/cSCU) | Profit | Profit/hour |
---|
Cormack | 1600 | 1064 | 00:26:40 | 6,400 | 75200 | 93,632 | | |
Dinyx S. | 1600 | 1520 | 21:20:00 | 3,200 | 75200 | 133,760 | | |
Electrostarolysis | 1600 | 1292 | 01:46:40 | 6,400 | 75200 | 113,696 | | |
Ferron Exchange | 1600 | 1520 | 07:06:40 | 6,400 | 75200 | 133,760 | | |
Gaskin Process | 1600 | 1292 | 00:53:20 | 19,200 | 75200 | 113,696 | | |
Kazen Winnowing | 1600 | 1064 | 01:20:00 | 3,200 | 75200 | 93,632 | | |
Pyrometric C. | 1600 | 1520 | 03:33:20 | 19,200 | 75200 | 133,760 | | |
Thermonatic D. | 1600 | 1292 | 05:20:00 | 3,200 | 75200 | 113,696 | | |
XCR R. | 1600 | 1064 | 00:13:20 | 19,200 | 75200 | 93,632 | | |
So for the Agricium (shortened table)
Process | Time | Profit | Profit /hour |
---|
Cormack | 00:10:00 | | |
Dinyx S. | 8:00:00 | | |
Electrostarolysis | 00:40:00 | | |
Ferron Exchange | 02:40:00 | | |
Gaskin Process | 00:20:00 | | |
Kazen Winnowing | 00:30:00 | | |
Pyrometric C. | 01:20:00 | | |
Thermonatic D. | 02:00:00 | | |
XCR R. | 00:05:00 | | |
And Laranite
Process | Time | Profit | Profit/Hour |
---|
Cormack | 00:05:10 | | |
Dinyx S. | 04:08:10 | | |
Electrostarolysis | 00:20:40 | | |
Ferron Exchange | 01:22:40 | | |
Gaskin Process | 00:10:20 | | |
Kazen Winnowing | 00:15:30 | | |
Pyrometric C. | 00:41:20 | | |
Thermonatic D. | 01:02:00 | | |
XCR R. | 00:02:35 | | |
Based on this, if I could get a good supply of ore every 15-20 mintues, I would run
3 reactors of Quantanium using Cormack resulting in a processing time of 12 minutes
2 reactor of Agricium using the Gaskin Process (10 minutes)
1 reactor of Laranite using the Gaskin process. (10 minutes)
That would result in a profit of 16912 per batch or about 50,736 to 67,648 aUEC per hour and 62-83 SCU of cargo I need to move every hour. via a contracted hauler
If I could get 1 refinery load like this per hour instead of ever 15-20 minutes, i would run
3 reactors of quantanium using Electrostarolysis
1 reactor of Agricium using Electrostarolysis
1 reactor of Laranite using Pyrometric C.
This would result in a profit of 40916 per batch. This would result in a 41 minute refining time, giving me plenty of time to get to a location to sell, saving me hauler fee, but probably not an escort fee at a purchase rate above the going rate at the refinery station. If I could undercut it because I am going to the miner, this makes me even more money
Obviously, since I am saving the Miner time shuttling back and forth and letting them find new rocks to mine, I don't actually have to offer above station value for their ores. I could probably undercut the station by a few aUEC/cSCU. so maybe 40 or 41 aUEC/cSCU. which would significantly increase my income per hour. By going to 39 aUEC/cSCU (5 under). the miner would get 62400 instead of 75200 for the Quantanium, but my profits would go up to about double, which would easily pay for a full time hauler and an escort or two. That said, assuming the prospector spends about 1/3 time traveling and 2/3 of their time mining and the average mining round trip takes 1 hour to go from start to finish, their profits vs just selling to the station goes from the quantanium alone goes from 70,400 to 93600 per hour for the quantanium alone, even with the reduced price.
Thinking even more..I would probably outbid the refinery if I stayed near the refinery and let the miner come to me. If I was going to the miner, I would undercut the refinery as I was taking more risk.