I'm still digesting the recent reveal that CIG is planning to implement 4 physical abilities that can be leveled up by the player. Though the notion seems fun at first glance, it raises two concerns for me.
First is, one of the things that originally attracted me to SC was it does not have skill leveling, and therefore would not be ruled by young adolescents with no adult responsibilities who game inordinate hours each day. That may be out the window.
Second is the inevitable grinding that will occur by any player using those skills (they affect FPS much more than ship combat it seems) and pressure players to perform tasks they otherwise would not, simply to be good at what they want to do. I can recall many years ago playing Skyrim on the PS3, and topping out my stealth skill very early just so I could use it to easily perform other tasks. Won't this lead to that? I hate that, but just as I don't want to fly an unoptimized ship, I don't really want to be hacking long hours with a combat knife just to be competent with one. If that's what happens, doesn't this again make kids who play 18 hours per day the most effective players in the game, and put so many of us back into the grind CIG told us from the start we could avoid? Seems really late in development to make this sort of change. And honestly, if going on an hour jog each day will make your character sprint faster in FPS, won't players just write code to make that happen? Just seems short sighted to me.
First is, one of the things that originally attracted me to SC was it does not have skill leveling, and therefore would not be ruled by young adolescents with no adult responsibilities who game inordinate hours each day. That may be out the window.
Second is the inevitable grinding that will occur by any player using those skills (they affect FPS much more than ship combat it seems) and pressure players to perform tasks they otherwise would not, simply to be good at what they want to do. I can recall many years ago playing Skyrim on the PS3, and topping out my stealth skill very early just so I could use it to easily perform other tasks. Won't this lead to that? I hate that, but just as I don't want to fly an unoptimized ship, I don't really want to be hacking long hours with a combat knife just to be competent with one. If that's what happens, doesn't this again make kids who play 18 hours per day the most effective players in the game, and put so many of us back into the grind CIG told us from the start we could avoid? Seems really late in development to make this sort of change. And honestly, if going on an hour jog each day will make your character sprint faster in FPS, won't players just write code to make that happen? Just seems short sighted to me.