What is the handwavium difference between EMP and the output of an EMP charge? Or is CIG actually describing a plasma weapon?
I'm guessing an EMP charge is one which is detonated with no warm-up or EM giveaway, but has limited shots, whereas an EMP generator is unlimited in use but has a warm-up time and big EM signature...What is the handwavium difference between EMP and the output of an EMP charge? Or is CIG actually describing a plasma weapon?
Naff pretty much explained it as CIG only gave brief statements about it other than they would be limited ammo direct impact weapons so I would guess missile or rocket form of delivery and not the AOE weapon it currently has but as always things may change.What is the handwavium difference between EMP and the output of an EMP charge? Or is CIG actually describing a plasma weapon?
Almost all fire control systems both scan and track, but these are different modes. There are lots of different kinds of fire control radar systems, and not just physically, like dishes compared to phased arrays, but how the signals are processed as well. The issue is that Wild Weasels kick radars from their scan only mode into tracking mode, and the anti-radiation missile it fires follows that tracking beam back to its projector. So far as I'm aware, anti-radiation missiles are passive EM sensor guided, meaning they are half a radar system, using their target's EM projector to target, track and kill.There is a problem with that concept. If emissions are how you are drawing attention they don't need to turn on their active systems on and become targetable in order to track you.
My reply was about the current in game emission stats being so high (which after testing they are not), if you turn on your EMP your emissions go up it had nothing to do with game concept since the EMP will be taken from the Sentinel at a later date and be replaced with EMP charges.
Scanning radars tend to be kept in standby mode until a target is believed to be in the area, or switched on and off in very limited on bursts. This has been the case since the late 60's. In fact the F-14 was equipped with a TV Camera for finding targets without lighting itself up because of that.I think you're recalling discussions of the Spike Missiles, which was from before the EMP charge, and not limited to the Vanguard. I don't think there is any reason to believe we'll ever see EMP charges or Spike (distortion) missiles. Just gotta wait and see.
Almost all fire control systems both scan and track, but these are different modes. There are lots of different kinds of fire control radar systems, and not just physically, like dishes compared to phased arrays, but how the signals are processed as well. The issue is that Wild Weasels kick radars from their scan only mode into tracking mode, and the anti-radiation missile it fires follows that tracking beam back to its projector. So far as I'm aware, anti-radiation missiles are passive EM sensor guided, meaning they are half a radar system, using their target's EM projector to target, track and kill.
You don't have to produce your own radar return to trigger a scanning AA radar into trying to lock and track you. You can use an artificial signal, emitted from a stealth craft.
There is no indication that even CIG knows the answer to this. Everything is speculation.What is the handwavium difference between EMP and the output of an EMP charge? Or is CIG actually describing a plasma weapon?
That's the only explanation that makes any sense. I have a feeling that somebody at CIG spoke before they understood what they were saying.There is no indication that even CIG knows the answer to this. Everything is speculation.
CIG stated the Sentenel EMP generator currently in game was always a placeholder and the sales page alludes to the illusive charges:That's the only explanation that makes any sense. I have a feeling that somebody at CIG spoke before they understood what they were saying.
Yes they did say it was a place holder. For what, nobody really knows and nobody official has said.CIG stated the Sentenel EMP generator currently in game was always a placeholder and the sales page alludes to the illusive charges:
"The Vanguard Sentinel is a ship that’s designed to fight smart instead of taking enemies head on. The conversion features an AR cockpit, an external e-War pod, decoy missiles and a set of EMP charges. Vanguard Sentinels often provide necessary combat support for combined operations. A lone Sentinel assigned wild weasel tasks is frequently paired with Harbinger bombers and Warden escorts for large attack missions."
The Vanguard Sentinel - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
It also references EMP missiles in the loadout section:

When I read the term "Charge" I read it in the way one may refer to the term "depth-charge" rather than an indevidual unit of electricql capacity, however thats just Imy interpretation and as always its all subject to change anyway :-)
Good answer, just it's the answer for the wrong question.When I read the term "Charge" I read it in the way one may refer to the term "depth-charge" rather than an indevidual unit of electricql capacity, however thats just my interpretation and as always its all subject to change anyway :-)
What is the handwavium difference between EMP and the output of an EMP charge? Or is CIG actually describing a plasma weapon?