Sharing this without completely endorsing his argument. He is very, very good at the small piece of the game he engages in, and it's not until late in the video that there is an acknowledgement of other gameplay outside of that.
However, it is my opinion that he identifies the core problem in the mechanics. As someone who got hooked on flying in the game back in the 2.6 patches, it has felt to me like a steady deterioration of the fun factor in flying ships. Largely that has been due to the design goal of trying to shove 6 degrees of freedom (space flight) into 3 (WWII atmospheric flight) and the many, many iterations on this which have all failed/are failing miserably.
A1, near the end of the vid quite accurately brings up the multicrew experience with the acknowledgement that he's convinced not one of the targets he's ever pirated had fun in the process. Getting caught by fighters when in a multicrew ship is game over. Given that almost all the non-combat ships in game are specifically built as prey exaggerates this effect, and the OTHER design goal of forcing people to band together to get anywhere in game guarantees that someone in that encounter is not having fun.
What we have right now is essentially a game that enables and rewards packs of thugs. If I have a group of other players with me, say crewing a Mole for mining, the multiplayer experience is still inevitable death vs attackers. "HIRE FIGHTERS" some idiot will shout... Even if the economy system made that worthwhile (it doesn't) it means a) you need even MORE players for multicrew to be viable b) those flying the fighters are largely missing out on the adrenaline rush they play for. The pirates don't want fair fights - watch Mongrel Squad on YT, they take joy in murdering individual ROC miners. How many fighters should that guy hire, and with what money??? And how long is that (likely new) person going to continue to support the game?
I've come to believe that there are some fundamental problems with the game design that are not going to be fixed with more bandaids.
View: https://www.youtube.com/watch?v=SNm8RaKHLHg
However, it is my opinion that he identifies the core problem in the mechanics. As someone who got hooked on flying in the game back in the 2.6 patches, it has felt to me like a steady deterioration of the fun factor in flying ships. Largely that has been due to the design goal of trying to shove 6 degrees of freedom (space flight) into 3 (WWII atmospheric flight) and the many, many iterations on this which have all failed/are failing miserably.
A1, near the end of the vid quite accurately brings up the multicrew experience with the acknowledgement that he's convinced not one of the targets he's ever pirated had fun in the process. Getting caught by fighters when in a multicrew ship is game over. Given that almost all the non-combat ships in game are specifically built as prey exaggerates this effect, and the OTHER design goal of forcing people to band together to get anywhere in game guarantees that someone in that encounter is not having fun.
What we have right now is essentially a game that enables and rewards packs of thugs. If I have a group of other players with me, say crewing a Mole for mining, the multiplayer experience is still inevitable death vs attackers. "HIRE FIGHTERS" some idiot will shout... Even if the economy system made that worthwhile (it doesn't) it means a) you need even MORE players for multicrew to be viable b) those flying the fighters are largely missing out on the adrenaline rush they play for. The pirates don't want fair fights - watch Mongrel Squad on YT, they take joy in murdering individual ROC miners. How many fighters should that guy hire, and with what money??? And how long is that (likely new) person going to continue to support the game?
I've come to believe that there are some fundamental problems with the game design that are not going to be fixed with more bandaids.