Stupid Question, How do I use my EMP now? Solved. Thanks.

Richard Bong

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I've been fighting the interface for the past two days, when I could get in, including about an hour in offline mode in Arena Commander, and I can't figure out how to charge and fire my Hawk's EMP or turn on my Cutlass Blue's Quantum Dampner.
 
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Han Burgundy

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CIG breaking something from patch to patch? Nah, I don't believe it. I DO know that some bindings did swap around if you are using saved mappings. I, for instance, can not activate wormgates with my joystick and need to use my mouse. Perhaps something similar is happening to you? Is it an operator mode that you need to toggle on? (Like mining mode is)
 
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NaffNaffBobFace

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If you can beat my stupidest question "How do I get off the toilet in my Connie?" I'll take my hat off to you.

I know the last time i tried to use it in the Sentinel I had to go turn it on and attach it to a firing group but that was many patches ago. No idea if your hawk has the same issue...?
 
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Richard Bong

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If you can beat my stupidest question "How do I get off the toilet in my Connie?" I'll take my hat off to you.

I know the last time i tried to use it in the Sentinel I had to go turn it on and attach it to a firing group but that was many patches ago. No idea if your hawk has the same issue...?
I can't figure out how to turn it on. I have it on fire group 3. I switch to fire group 3, squeeze the trigger and I get a message, in red, that it needs to be turned on, or some such nonsense.
 
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Richard Bong

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CIG breaking something from patch to patch? Nah, I don't believe it. I DO know that some bindings did swap around if you are using saved mappings. I, for instance, can not activate wormgates with my joystick and need to use my mouse. Perhaps something similar is happening to you? Is it an operator mode that you need to toggle on? (Like mining mode is)
Usually with something like this, there is a bit more noise.

A mode or something I need to find is what I'm looking for. There isn't an EMP or QD mode on the keyboard list under operator modes, that I can find. (Good, because that would be too much.) I can connect it to a fire group, but that doesn't turn it on. Where the on switch is on individual guns, on the MFD, the EMP has a battery symbol. I have tried both cycling through fire groups and directly triggering firegroup 3, the EMP. I get a very helpful message in red that it needs to be turned on or charged or something. Nothing on how to turn it on.

View: https://youtu.be/c4WJsp16CpY?si=hEZ27reNMCu7Fmxz
 

Daak Gelrin

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In the fat fury, i have to make sure to put some power blocks into my dampener, then that turns it "on". After that there is a switch in the upper left to then "activate" it.

I'd say make sure you assign some power to it on the power display? then look for the physical switch to activate or perhaps double-check your bindings for after you have it powered.

I don't have either a hawk or cutty blue, so just going off how the Guardian Qi works.
 

Richard Bong

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In the fat fury, i have to make sure to put some power blocks into my dampener, then that turns it "on". After that there is a switch in the upper left to then "activate" it.

I'd say make sure you assign some power to it on the power display? then look for the physical switch to activate or perhaps double-check your bindings for after you have it powered.

I don't have either a hawk or cutty blue, so just going off how the Guardian Qi works.
Well that is stupid.
Thanks I'll look this evening.
 
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Richard Bong

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In the fat fury, i have to make sure to put some power blocks into my dampener, then that turns it "on". After that there is a switch in the upper left to then "activate" it.

I'd say make sure you assign some power to it on the power display? then look for the physical switch to activate or perhaps double-check your bindings for after you have it powered.

I don't have either a hawk or cutty blue, so just going off how the Guardian Qi works.
Well that was it. Thanks.

That is a f--king annoying way to do things, especially since the power allocation changes all around when you come out of Nav/Quantum mode.

At least, if you have an Antares, you might be able to use those from the pilot seat now.
 

NaffNaffBobFace

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In the fat fury, i have to make sure to put some power blocks into my dampener, then that turns it "on". After that there is a switch in the upper left to then "activate" it.

I'd say make sure you assign some power to it on the power display? then look for the physical switch to activate or perhaps double-check your bindings for after you have it powered.

I don't have either a hawk or cutty blue, so just going off how the Guardian Qi works.
Well that was it. Thanks.

That is a f--king annoying way to do things, especially since the power allocation changes all around when you come out of Nav/Quantum mode.

At least, if you have an Antares, you might be able to use those from the pilot seat now.
By the Glory of TEST, nice work you two! Likes all round!
 
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NaffNaffBobFace

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Holy Crap. My Cutlass Blue requires 3 pips to fire up the Quantum Dampener. The Zeus CL has 3 more pips than the Blue but it also has more shields to power. My Zeus MR should prove interesting.
Feels very much like a balance to try to make sure no one player can dominate too heavily without first upgrading friendship to a higher tech level... I don't doubt one day you'll be able to upgrade your ship to perform as it once did but that makes it more unique and more of a risk of losing in battle...

I have yet to try this out mostly as I haven't ridden in anything with a utility like that in a long while, I'll bring the Sentenel out and see if it'll have more gusto given its non-civilian roots
 

Radegast74

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Well that was it. Thanks.

That is a f--king annoying way to do things, especially since the power allocation changes all around when you come out of Nav/Quantum mode.

At least, if you have an Antares, you might be able to use those from the pilot seat now.
People really need to be more aware of this. I have pulled ships out of storage and tried to fly, only to have no power allocated to the engines.

Also, I'll be flying ok, quantum, antd when I come out of quantum all of a sudden POOF no power is allocated to the engines.

More strange CIG machinations in the name of "gameplay."
 

Richard Bong

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People really need to be more aware of this. I have pulled ships out of storage and tried to fly, only to have no power allocated to the engines.

Also, I'll be flying ok, quantum, antd when I come out of quantum all of a sudden POOF no power is allocated to the engines.

More strange CIG machinations in the name of "gameplay."
Button pushing for the sake of button pushing.

They want a cup of coffee I drop in the snow on Microtech to still be there when I go back there later, but once I set my ship up the way I like it, they don't want it to stay that way.
 

Richard Bong

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Feels very much like a balance to try to make sure no one player can dominate too heavily without first upgrading friendship to a higher tech level... I don't doubt one day you'll be able to upgrade your ship to perform as it once did but that makes it more unique and more of a risk of losing in battle...

I have yet to try this out mostly as I haven't ridden in anything with a utility like that in a long while, I'll bring the Sentenel out and see if it'll have more gusto given its non-civilian roots
My Hawk comes, stock, with a full set of military components even though it is a Civilian ship, yet I can't buy OEM replacement parts for it and to upgrade I have to use non-military parts. That makes no sense.
 
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