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  1. Shadow Reaper

    Changes in Fleet Tactics

    All friended sensors are supposed to share info in the future. So they will share radar coverage as well as EM and IR. This doesn't change the fact you can't use your missiles while you're using guns, unless you have a REO. IMHO, two seaters do not provide adequate bang for the buck. I still...
  2. Shadow Reaper

    Changes in Fleet Tactics

    I've been analyzing the changes current and expected with 3.14 on into the future, and especially the changes with weapons capabilities and the fact that both guns and missiles will no longer be accessible simultaneously; and thought I should share some of my findings. Fleet tactics of the UEE...
  3. Shadow Reaper

    Roadmap Roundup

    I was excited for the Redeemer until I saw it's slated for Large components, which means it is not stealthable. Honestly, it must be amazingly fast or something to be the size it is with Large components. I also think it's brainless to take six seats out and say it's not a dropship, then put...
  4. Shadow Reaper

    3.14 PTU Wave 1 is out

    Anyone flying a Stealth Shrike under the new missile rules? I'm curious how that is working now. The Shrike has such good IR numbers you can actually skip the stealth coolers and go for a pair of industrial Ultraflow--almost tripling the cooling rate and enabling the ship to reenter stealth...
  5. Shadow Reaper

    Item finder

    There's one built into erkul as well
  6. Shadow Reaper

    Roadmap Roundup

    Yeah, a lexical ambiguity through critical reference failure. No way to know for sure, but the subject was "hangar" so that's my guess. I doubt you'll be able to store more SCU on a ship than it's rated for and still have it held down. Hangars don't need hold downs, so creative stacking will...
  7. Shadow Reaper

    Roadmap Roundup

    I think there's a misunderstanding here. The maximized storage created by individual handling is in the hangar. There's no mention of this for ships. The point is you'll have your own personal storage facility that you can pack crazy full by hand if you like. This should especially effect...
  8. Shadow Reaper

    3.14 PTU Wave 1 is out

    Automatic weapons are almost never intended to be used continuously. It's point and squeeze a bunch of shots off, release, point, repeat. With the capacitors people are going to learn to do this even with energy weapons. That said, ballistics should last more than 30 seconds fire time in...
  9. Shadow Reaper

    Roadmap Roundup

    Persistent hangars gets my thumbs up, but I don't understand how container storage can wait so long as this.
  10. Shadow Reaper

    Roadmap Roundup

    Roadmap Roundup | July 14th, 2021 https://robertsspaceindustries.com/.../18227-Roadmap... Release View :SCN1: Persistent Hangars: [3.17] Players will have their own Persistent Hangars, allowing them to buy cargo and asend it to their hangars. :SCN1: Outpost Homestead - Independent & Outlaw...
  11. Shadow Reaper

    3.14 PTU Wave 1 is out

    I want to agree and in general I do, but it is certainly an oversimplification that they reset all the weapons ranges and speeds as one of just two. That's FUBAR, but they did say this is the beginning of many changes and they will go back and supply the rich diversity we're used to. Yeah...
  12. Shadow Reaper

    3.14 PTU Wave 1 is out

    I'm happy you still have fun activities to pursue. Lets hope the weapons nerf is very short lived. It does sound like CIG anticipated their oversimplification would need quick remedy. Just remember the squeaky wheel gets the grease. Shoot CIG a note. They've asked for feedback. That may be...
  13. Shadow Reaper

    Soooo new July sub rewards are useless paints ?!!

    Someone needs to talk with them about better flair. They could do a whole series of books with crazy names, kitchen items, potted plants, a thousand other things than these stupid skins for ships most people will not ever want to fly.
  14. Shadow Reaper

    Derail This Thread Thread

    View: https://www.youtube.com/watch?v=HH3szOIV9jQ
  15. Shadow Reaper

    3.14 PTU Wave 1 is out

    Lets hope you're right and they reclaim the terrific diversity of choice the players used to have. I always look for something unusual that offers some advantage I can leverage in game. If they make all the weapons the same range, speed, etc., there's no way to create an unusual combo. Kinda...
  16. Shadow Reaper

    3.14 PTU Wave 1 is out

    My bad. I was still in old view on erkul when I thought I was in new view. I think the reason I'm experiencing a lot of anger here, is that I'm generally something of a crack sniper shot and CIG has removed that dynamic from combat. You can't snipe with a weapons that move 700m/s and no...
  17. Shadow Reaper

    3.14 PTU Wave 1 is out

    Given several of the S5 have speed to target amongst the highest, it's hard to understand in what sense that is true. Any ideas? Do they plan to nerf all S5 and above guns to hit? I am trying so hard not to be angry about the changes and give them a fair chance, but it's getting harder and...
  18. Shadow Reaper

    3.14 PTU Wave 1 is out

    That's a good argument for all large ship turrets to have a minimum of S5 turret guns. Still can't. Maybe my point above wasn't clear. I think if you want to motivate players to team up to fly heavy fighters, those fighters have to provide some sort of clear advantage over two small or medium...
  19. Shadow Reaper

    3.14 PTU Wave 1 is out

    Okay so, given the new numbers for weapons, anyone here chime in. Why would you choose to fly any fighter other than the Vanduul Glaive stealthed or not, when its S5 weapons hit at much greater distance than any other fighters with much more power, and you can ram things to cut them in half...
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