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  1. Shadow Reaper

    Changes in Fleet Tactics

    So just for context, at the beginning of American and British bombing of Germany in WWII, the Brits chose to night bomb only, and the Americans got their asses handed to them by bombing during the day. They had something like 40% loss rates until the P51D was fielded, which had a range long...
  2. Shadow Reaper

    Changes in Fleet Tactics

    I think that depends upon target and other circumstances, but bear in mind a few salient issues. Big torps have a range of 50km while S10 spinal mounts have a range of only 30km. This may change but this is the current plan. Torps have a speed of 500 m/s, while spinal mounts are 2,000 m/s...
  3. Shadow Reaper

    Changes in Fleet Tactics

    I haven't ever liked the HH in part because making its center hollow seems stupid past understanding, and in part because even with 6X4S4 guns, those 6 players will do more damage in fighters and they can be in six different locations and moving at much higher speeds. I don't know if the...
  4. Shadow Reaper

    Changes in Fleet Tactics

    Wow. So you were actually able to shoot down incoming missiles from the Vanguard turret?
  5. Shadow Reaper

    Changes in Fleet Tactics

    I agree with all that but I'm not sure how many other roles we may find for light fighters in fleet engagements. Given current stats, the big torps have a speed of just 500m/s, so it may well be the best way to clear a path for them, is to actually escort the torps to their target, and defend...
  6. Shadow Reaper

    3.14 PTU Wave 1 is out

    I sympathize with the MIS but I would note for combating small ships rather than medium, the Shrike may be a better choice. It can't fling 6 missiles at once, but two is enough for most small ships, and it has other advantages. It is very fast and even more stealthy than the Lancers, which is...
  7. Shadow Reaper

    Changes in Fleet Tactics

    All friended sensors are supposed to share info in the future. So they will share radar coverage as well as EM and IR. This doesn't change the fact you can't use your missiles while you're using guns, unless you have a REO. IMHO, two seaters do not provide adequate bang for the buck. I still...
  8. Shadow Reaper

    Changes in Fleet Tactics

    I've been analyzing the changes current and expected with 3.14 on into the future, and especially the changes with weapons capabilities and the fact that both guns and missiles will no longer be accessible simultaneously; and thought I should share some of my findings. Fleet tactics of the UEE...
  9. Shadow Reaper

    Roadmap Roundup

    I was excited for the Redeemer until I saw it's slated for Large components, which means it is not stealthable. Honestly, it must be amazingly fast or something to be the size it is with Large components. I also think it's brainless to take six seats out and say it's not a dropship, then put...
  10. Shadow Reaper

    3.14 PTU Wave 1 is out

    Anyone flying a Stealth Shrike under the new missile rules? I'm curious how that is working now. The Shrike has such good IR numbers you can actually skip the stealth coolers and go for a pair of industrial Ultraflow--almost tripling the cooling rate and enabling the ship to reenter stealth...
  11. Shadow Reaper

    Item finder

    There's one built into erkul as well
  12. Shadow Reaper

    Roadmap Roundup

    Yeah, a lexical ambiguity through critical reference failure. No way to know for sure, but the subject was "hangar" so that's my guess. I doubt you'll be able to store more SCU on a ship than it's rated for and still have it held down. Hangars don't need hold downs, so creative stacking will...
  13. Shadow Reaper

    Roadmap Roundup

    I think there's a misunderstanding here. The maximized storage created by individual handling is in the hangar. There's no mention of this for ships. The point is you'll have your own personal storage facility that you can pack crazy full by hand if you like. This should especially effect...
  14. Shadow Reaper

    3.14 PTU Wave 1 is out

    Automatic weapons are almost never intended to be used continuously. It's point and squeeze a bunch of shots off, release, point, repeat. With the capacitors people are going to learn to do this even with energy weapons. That said, ballistics should last more than 30 seconds fire time in...
  15. Shadow Reaper

    Roadmap Roundup

    Persistent hangars gets my thumbs up, but I don't understand how container storage can wait so long as this.
  16. Shadow Reaper

    Roadmap Roundup

    Roadmap Roundup | July 14th, 2021 https://robertsspaceindustries.com/.../18227-Roadmap... Release View :SCN1: Persistent Hangars: [3.17] Players will have their own Persistent Hangars, allowing them to buy cargo and asend it to their hangars. :SCN1: Outpost Homestead - Independent & Outlaw...
  17. Shadow Reaper

    3.14 PTU Wave 1 is out

    I want to agree and in general I do, but it is certainly an oversimplification that they reset all the weapons ranges and speeds as one of just two. That's FUBAR, but they did say this is the beginning of many changes and they will go back and supply the rich diversity we're used to. Yeah...
  18. Shadow Reaper

    3.14 PTU Wave 1 is out

    I'm happy you still have fun activities to pursue. Lets hope the weapons nerf is very short lived. It does sound like CIG anticipated their oversimplification would need quick remedy. Just remember the squeaky wheel gets the grease. Shoot CIG a note. They've asked for feedback. That may be...
  19. Shadow Reaper

    Soooo new July sub rewards are useless paints ?!!

    Someone needs to talk with them about better flair. They could do a whole series of books with crazy names, kitchen items, potted plants, a thousand other things than these stupid skins for ships most people will not ever want to fly.
  20. Shadow Reaper

    Derail This Thread Thread

    View: https://www.youtube.com/watch?v=HH3szOIV9jQ
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