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  1. Richard Bong

    I give up.

    So far, they aren't up to the level I described. Granted Carrara only, realy, has VUE as a competitor for terrain and landscape generation, they are specifically designed to do this work. When designed Carrara and Vue's terrain systems were only useful in gaming at very low resolution, but...
  2. Richard Bong

    I give up.

    In most game engines the deformation capability is built in. Once the pieces are streamed in, and deformations applied, then the deformed objects are streamed to the clients.
  3. Richard Bong

    I give up.

    Yes. I would expect, for the cave example, the ground, the cave and a destructible opening cover to be modeled in a modeler, like 3DS MAX, Maya, Carrara, etc. be three separate objects and the combination and destruction, to happen in engine. The cave to be streamed in only as needed. Oh, and I...
  4. Richard Bong

    I give up.

    The end result is 3D mesh, like most in game objects. Deformation would, generally, be handled in engine. I can do the deformation in Carrara, just like I could do river flow, or wind in the trees, but having the game engine read it would, likely be painful, high overhead and it definitely...
  5. Richard Bong

    I give up.

    Mapping is one of the reinventing the wheel things. https://nbos.com/products/astrosynthesis https://rpgmaps.profantasy.com/fractal-terrains-3-plus/ https://www.daz3d.com/bryce-7-pro https://www.daz3d.com/carrara-8-5-pro (I ran QA for the last two, in fact Bryce 7 is from 2011. IIRC Carrara 8...
  6. Richard Bong

    I give up.

    They are trying to build on a foundation of shifting sand. To make matters worse, they insist on reinventing the wheel.
  7. Richard Bong

    I give up.

    I'm thinking about how to run an online version of Traveller again. Any interest here?
  8. Richard Bong

    I give up.

    There is a reason I still log in here and @Montoya is the only one of the YouTube subscriptions I haven't dropped. :)
  9. Richard Bong

    I give up.

    You can't measure progress without a clear definition of the end goal. With Star Citizen the end goal is both undefined and constantly moving. If there is any progress, it is impossible to measure.
  10. Richard Bong

    I give up.

    Request denied.
  11. Richard Bong

    I give up.

    They say they won't in the terms on the site. If they will, I'll take it. I've asked, we'll see what happens.
  12. Richard Bong

    I give up.

    The only return I was looking for was a produced game.
  13. Richard Bong

    I give up.

    If it releases in my lifetime I'll be surprised. If it does I might take a look at it. If not, then it doesn't.
  14. Richard Bong

    I give up.

    I no longer believe it will ever get anywhere.
  15. Richard Bong

    I give up.

    Original pitch video CR announced they spent over a year in development to get to the kickstarter launch.
  16. Richard Bong

    I give up.

    I'm fed up with the nonsense coming out of CIG. The lack of being able to hit their own self imposed deadlines. The lack of transparency. The lack of build discipline, which is the only explanation for the amount of regression bugs. The lack of a clear definition of what "done" looks like. The...
  17. Richard Bong

    Crusader Spirit

    The interior fits in the top down orthographic projection. The angle on the exterior, especially in the room at the front, near the cockpit, doesn't allow for the full height walls in the interior. Just thinking about force reactions being applied as someone traverses that hallway, and the...
  18. Richard Bong

    Citizencon 2022 gear (Resolved)

    It's there today. Thanks guys.
  19. Richard Bong

    Crusader Spirit

    If you look at Sara's original concept work, the inside doesn't fit in the outside. The most obvious point is the room next to the cockpit. The only part of the new MSR I dislike is the servers in the entry hall. If they put the chair in the deadend part of the hallway, and the servers in the...
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