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  1. Richard Bong

    I give up.

    A bit deadlier, in fact it was the only RPG where you can die during character creation. :) It is a similar idea, and one version of the game is based on the D20 rules. But, yes, it can be pretty fun.
  2. Richard Bong

    I give up.

    A released game is stable, Star Citizen is not. At best, Star Citizen is a screenshot generator.
  3. Richard Bong

    I give up.

    I have the classic rules, most of the MegaTraveller rules, the T20 rules, some TNE material, some GURPS material. Of the rules since the original, I like the T20 version since it is very compatible with the original material, without the loopholes the original has. (And those are many. :) )
  4. Richard Bong

    I give up.

    Traveller is a classic table top pen and paper RPG. https://en.wikipedia.org/wiki/Traveller_%28role-playing_game%29
  5. Richard Bong

    I give up.

    That is my primary complaint.
  6. Richard Bong

    I give up.

    The modeling, which I'll break down some of the more common tasks required. Building terrain, plants, props, etc. isn't supposed to be done in engine. It is done in software, like Carrara, 3DS Max, Maya, Lightwave, Blender, etc. You may do your UV mapping in the modeling software or a...
  7. Richard Bong

    I give up.

    Any modeler can build bases, in fact IIRC they use 3DS Max for that. Carrara has the terrain and plant tools (Yes Carrara also has a passable modeler for things like bases, but Max does that better.), and Astrosynthesis plus Fractal Terrains builds the systems. Making the engine support the...
  8. Richard Bong

    I give up.

    I wouldn't mind if they built their own terrain generation tech, if they actually managed to finish most of the systems by now.
  9. Richard Bong

    I give up.

    That is part of being done. For me polish is tweeking shaders, adjust things like rivers that don't flow correctly, etc. Carrara does better trees and plants, and has a more complete tool set. Vue integrates better with other 3D graphics software, but requires you are mixing your render engine...
  10. Richard Bong

    I give up.

    Don't get me started on the avatar system. :) I've no idea if anyone is. The licensing doesn't require recognition. I would suspect ED is using part of the workflow. They turned out a lot of systems in a very short period of time. I've seen demos with both Unity and Unreal of the Carrara...
  11. Richard Bong

    I give up.

    So far, they aren't up to the level I described. Granted Carrara only, realy, has VUE as a competitor for terrain and landscape generation, they are specifically designed to do this work. When designed Carrara and Vue's terrain systems were only useful in gaming at very low resolution, but...
  12. Richard Bong

    I give up.

    In most game engines the deformation capability is built in. Once the pieces are streamed in, and deformations applied, then the deformed objects are streamed to the clients.
  13. Richard Bong

    I give up.

    Yes. I would expect, for the cave example, the ground, the cave and a destructible opening cover to be modeled in a modeler, like 3DS MAX, Maya, Carrara, etc. be three separate objects and the combination and destruction, to happen in engine. The cave to be streamed in only as needed. Oh, and I...
  14. Richard Bong

    I give up.

    The end result is 3D mesh, like most in game objects. Deformation would, generally, be handled in engine. I can do the deformation in Carrara, just like I could do river flow, or wind in the trees, but having the game engine read it would, likely be painful, high overhead and it definitely...
  15. Richard Bong

    I give up.

    Mapping is one of the reinventing the wheel things. https://nbos.com/products/astrosynthesis https://rpgmaps.profantasy.com/fractal-terrains-3-plus/ https://www.daz3d.com/bryce-7-pro https://www.daz3d.com/carrara-8-5-pro (I ran QA for the last two, in fact Bryce 7 is from 2011. IIRC Carrara 8...
  16. Richard Bong

    I give up.

    They are trying to build on a foundation of shifting sand. To make matters worse, they insist on reinventing the wheel.
  17. Richard Bong

    I give up.

    I'm thinking about how to run an online version of Traveller again. Any interest here?
  18. Richard Bong

    I give up.

    There is a reason I still log in here and @Montoya is the only one of the YouTube subscriptions I haven't dropped. :)
  19. Richard Bong

    I give up.

    You can't measure progress without a clear definition of the end goal. With Star Citizen the end goal is both undefined and constantly moving. If there is any progress, it is impossible to measure.
  20. Richard Bong

    I give up.

    Request denied.
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