I would suppose the "years" in question where spent building the tools and systems able to create what we are talking about.Yeah and they have had years to do just that. People make out its all new when it isnt.
Planets being so large is a real problem for content but even so I hope the pioneer will help. Imagine having the whole moon as a map to explore? You might land a few times check a few ore samples but mainly your going to fly around it because of the scale.
When you say "We've been able to drive cars on the ground for years in video games" you say it like we have been able to do it the SC way for years and years... Well we havn't. Not even close - please take in to account the fact you'll be able to drive that car on a moon larger than the size of a hundred thousand driving stages in any game you have played up to this point, without loading screens from one area to another. Additionally, you can drive your car onto a spacecraft and take it to another moon 100,000 times the size of any driving stage you have ever played in your life, including sandbox games, and you should be able to do that countless times in 100 systems across the 'verse. And then you'll be able to take it to any one of a few hundred planets 500,000 times the size of any driving stage you have played in your life so far, and drive around those, too.
That kind of thing does not exist yet.
It has to be built.
Not only does it have to be built, as it doesn't exist yet the things they build it out of have to be built as well.
And most likely the tools they use to build the things to build it, will have to be built too.
Potentially after SC is created and all these tools are available to other developers, Games may take on a whole new scope - Imagine looking back on Skyrim and saying to yourself "Well, after SC it's just a little bit small, isn't it?" considering the whole Skyrim Map can fit in a single crater on Yela.
3.0 seems to be where we can finally see where the tooling has and needs to get to. And it has all been made possible not because of some far seeing studio, but because of a kickstarter where the backers can see the value in what is being created.
As for size and content, the procedurally built nature of the 'verse will take care of the parts that do and don't have content. A desert can have hundreds of thousands of miles of sand only to reveal a crashed airliner. Even cities are mostly content-less. Walk through a housing estate you don't live on - how many of those houses can you actually interact with? Maybe 65% depending on how many people are in at the time. How many do you want to interact with? Well zero, you don't know them and they don't know you, what, are you going to introduce yourself as a bored gamer and invite yourself in for tea and biscuits? You'd be up on harassment charges.
Interacting with spaceships in the game like they were objects rather than different levels of the game without loading screens or whatever was one of the earliest objectives and we saw that early on in the PU with multicrew ship interiors. Now we are taking it for granted but what other game can you enter a vehicle from outside and wonder around in it while another player pilots it and then EVA over to another ship another player is flying and get in to that one? I can't think of any, the first time I stowed away on a Starfarer I got a bit of a shock when I tried to get out and found I was millions of km from the ship spawning point...
I hope the above has helped to give you fresh hope for the project. It's a massive undertaking. They are getting somewhere and while they have been making the tools to build the game, they have been making things like new graphics techniques which I personally hope can be licensed to other companies who want to use them and make another revenue stream for the game to run and run and run.
Unfortunately, the one big thing all this takes that the backers can't supply, is time.
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