for those of you inclined..
https://docs.google.com/spreadsheets/d/1GGK9FVOT-1bZCTV7FjgnXrSPKuM_InNF77jw_MYgrpE/edit#gid=0
https://docs.google.com/spreadsheets/d/1GGK9FVOT-1bZCTV7FjgnXrSPKuM_InNF77jw_MYgrpE/edit#gid=0
I did a small Widow run yesterday. The pucker level was high!!!!thanks for the info.
i m going to wait for the servers to be more stable to start cargo runs though.
Understandable, for now the punishment should be minimal as it's very unstable and will be for a while. How can we test systems if we would rather wait for a ship than jump right back into testing. I know it's to stop abuse and all but really, the bigger picture should be more testing by more people in less time.Thanks for the update, it is greatly appreciated. I knew that SC had screwed up the trading system, but these stats show how badly it is all messed up. They had better fix this issue quick to allow players to make funds or there will be no point in playing until they do thanks to them putting in such steep expedite fees to get out ships back when things go wrong like a server crash. I'm feeling more frustrated towards CIG at the moment than I ever have. Grrrrrr
Just your body testing out it's built in prison defenses.I did a small Widow run yesterday. The pucker level was high!!!!
ONE OF US ONE OF US ONE OF US*Flashbacks of the bad time of EVE Online* OH FUCK ME! NOOOOOOO!! SPREADSHEETS!!! IT'S A TRAP FUCKING RUN!!!!!!!!!!!!!!!!!!
do the values fluxuate at all? or are they consistent?for those of you inclined..
https://docs.google.com/spreadsheets/d/1GGK9FVOT-1bZCTV7FjgnXrSPKuM_InNF77jw_MYgrpE/edit#gid=0
Very little to no fluctuation at all. Could be lack of activity or they broke something but you don't see the price swings like we had in 3.0.do the values fluxuate at all? or are they consistent?
I agree with you entirely.Understandable, for now the punishment should be minimal as it's very unstable and will be for a while. How can we test systems if we would rather wait for a ship than jump right back into testing. I know it's to stop abuse and all but really, the bigger picture should be more testing by more people in less time.
im sure we will see more fluxuation as they get the economy working the way they want.Very little to no fluctuation at all. Could be lack of activity or they broke something but you don't see the price swings like we had in 3.0.
Michael. I agree and have no issue with it, as long as costs to buy things are balanced. In 3.0 people had 1 million credits within a few days that was probably not right.Regarding the revenue you can make with a ship in missions: i think the trading prices is roughly where they want it to be IF we had persistence on crashes (or much less crashing).
Prices fluctuate very little what i have seen so far (~0,5 %) for most items. (Currently its hard to judge but i guess we should expect not more than ~1% fluctuation with a stable running system)
Trading with a small ship is not worth the effort (probably smuggling might be the thing to go)
Trading with small Haulers (Freelancer, cutlass) eguals roughly the mission outcome (~500 - 2000 UEC/h)
Trading with large Haulers (Caterpillar) can generate quite some income ~10K UEC/h and more if you're willing to take the risk
What it seems like to me CR wants the game to be "hard" in terms of earning money. So you really have to start to thinking about if you want to risk your gun, armor and / or ship.
I think you hit the nail on the head. This is oen way to earn money in the game, but you probably won't get very rich doing it, short term, with starting credits. Wealth will be heard to earn in game.. fuel, repairs, refits, insurance, missiles/ammo, etc, etc.Regarding the revenue you can make with a ship in missions: i think the trading prices is roughly where they want it to be IF we had persistence on crashes (or much less crashing).
Prices fluctuate very little what i have seen so far (~0,5 %) for most items. (Currently its hard to judge but i guess we should expect not more than ~1% fluctuation with a stable running system)
Trading with a small ship is not worth the effort (probably smuggling might be the thing to go)
Trading with small Haulers (Freelancer, cutlass) eguals roughly the mission outcome (~500 - 2000 UEC/h)
Trading with large Haulers (Caterpillar) can generate quite some income ~10K UEC/h and more if you're willing to take the risk
What it seems like to me CR wants the game to be "hard" in terms of earning money. So you really have to start to thinking about if you want to risk your gun, armor and / or ship.