You guys forgetting this chart from 5yrs ago?
When they release an extremely broken and buggy Pyro and/or Banu Merchantman at the end of the year, all will be forgotten.So any thoughts on the 'sugar' we'll be getting next to break the salt-end of the cycle?
For me, this time is different.You guys forgetting this chart from 5yrs ago?
As we near the 10yr anniversary of the kickstarter in October, many see it as a line in the sand because its a big round number right?For me, this time is different.
And this time they don't have a rabbit to pull out of the hat, unless that rabbit is SQ42.
The game's development essentially started in 2015/2016. Much of that stuff from 2012-2016 was tossed out. I personally almost gave up on the game in 2016 having backed since 2012.How can Zyloh have played through all the levels in 2016? What happened to that version of the game? Its obviously been almost completely refactored, tell us why? GIve us the real reasons, we can handle it!
Going that far back with a reason for an apology isn't going to fly today. Even if CIG moved away from Cryengine over to Lumberyard their work has outgrown the basics for both at this point and the pledgers know it.The game's development essentially started in 2015/2016. Much of that stuff from 2012-2016 was tossed out. I personally almost gave up on the game in 2016 having backed since 2012.
CIG ought to be honest and publicly state that they messed up in the years leading up to 2016. The engine change and the drama with Crytek didn't help either.
There is way too much confusion on this topic.Even if CIG moved away from Cryengine over to Lumberyard
Oh yeah I agree. My point is that production really started in 2015-2016 and not 2012 like so many backers are saying. CIG basically wasted 2012-2016...god knows what they were doing back then. This is by no means a defense of the company mind you.Going that far back with a reason for an apology isn't going to fly today. Even if CIG moved away from Cryengine over to Lumberyard their work has outgrown the basics for both at this point and the pledgers know it.
I can't remember if the first time I heard the term "building blocks tools" but I would hope that an hour long discussion on where they are with each dept. (using that tool) would help get everyone up to date knowledge wise anyway.Oh yeah I agree. My point is that production really started in 2015-2016 and not 2012 like so many backers are saying. CIG basically wasted 2012-2016...god knows what they were doing back then. This is by no means a defense of the company mind you.
The problem with Nyx and Pyro is they are reliant on Server meshing, which is highly unlikely to be available this year, much less the next two months. The hat is empty, there is no rabbit.As we near the 10yr anniversary of the kickstarter in October, many see it as a line in the sand because its a big round number right?
It took CIG a few years to get itself operating as a "functional" game development studio. I would go as far as saying that a huge amount of work from 2012-2016 was probably tossed away because it simply was poor quality (eg original hangars) and better solutions, more skilled devs and artists came along.
It is fair to say that from 2016 to today, that CIG has been operating with a lot more focus and direction, like a proper game development company. Before that it was a whole bunch of overpromising, bad target dates and never ending scope increases.
As for the rabbit out of the hat for 2022, it as to be something that will re-kindle the excitement that has kept us around from the early days.
Not only do we need to see Nyx, but that Montreal office needs to show us a lot more. All these tools they have been working on for years, planet tech, atmospheres, procedural base and settlements, rivers, oceans, clouds. We need to see all this start to coalesce and demonstrate to the backers that all this money is being used as promised to speed up production of the final product we were promised a decade ago.
This includes SQ42.
How can Zyloh have played through all the levels in 2016? What happened to that version of the game? Its obviously been almost completely refactored, tell us why? GIve us the real reasons, we can handle it!
In software development progress is measured in deliverables that have been delivered.Because our focus was very vocally shifting from delivery to progress
Does this mean no more game features in the PU until they are done with SQ42?the Core Gameplay Pillar has moved to focus exclusively on Squadron 42
Its not impossible for them to let you choose to spawn in a the new system without having to introduce server meshing.The problem with Nyx and Pyro is they are reliant on Server meshing, which is highly unlikely to be available this year, much less the next two months.