I've been holding off playing until the new flight model is in.
A few more months, I hope!
what he said
What all these guys said.same. I used my new hotas setup once and realized that I would probably end up with habits I'd just have to work on unlearning in a little while anyway
It looks like quite a few of us were in the same boat. I hit the pause button when they started messing with the mechanics a while back. I'm looking forward to jumping back in. That said, I'm still not in a huge hurry. My main concern is that the game still has that "new car smell" when it releases.What all these guys said.
Are there ships designed specifically with atmosphere combat in mind?Im not holding my breath that they actually finished Area 18 by Q1 2019, but that along with the new flight model is going to open up some great atmospheric dog fighting game play we have not had before.
Im seeing a lot of you in discord spending a lot of time around Jumptown!
This is one of the many uses of our drunken behavior... in space, resources are scarce and we must make use of every available component, to the extent of which even waste is valuable. We here at Test insert our own bladder catheters, storing and transferring our urine to boiler system, for the formulation of steam. While our steam may be a bit stinkier than most, it is incredibly efficient.Our Auroras are atmospheric dynamos!
Meaning they generate a large amount of heat due to drag which we can convert into electricity through the use of boiler-powered generators.
Yes, every ship with wings or control surfaces. CIG has always said atmospheric flight is going to reflect real world physics. Lift and control surfaces have no effects in vacuum so are useless in space, and actually are wasted mass that lowers performance in space. Ships that have wings will have large advantages in atmosphere, and ships that do not have wings (lifting surfaces) but still have control surfaces have some advantage. An instance of the latter are the pretty but little wing-like surfaces sticking out of the Polaris--they can't lift the ship but are intended to provide better maneuvering control at speed in atmo. By contrast, the Idris does not have these so although it can enter atmo, it is probably not maneuverable enough in atmo to be picking a fight there. General rule is gonna be, pick fights in atmo when you have wings and your opponent does not, and flee fights where you opponent has wings and you do not. Also, expect flying bricks like the Vulcan that make little or no attempt at aerodynamics, to fly much slower in atmo.Are there ships designed specifically with atmosphere combat in mind?
Don't forget it's deducted fans - of all the ships it and the Constellation have the highest possibility of flying helecopter-style indefinitely in atmosphere if they run off the generator rather than using H fuel.Aurora might fly like a brick in atmo, and even resemble one too, but that leather options model?