Conflict is the balancing factor in the game - the risk that makes it all the more enjoyable. If there's no risk, no sudden change of the situation, then you might as well be playing a click-to-win idle game. Of course this is going to be the major thing that gets expanded upon first, as situationally, everything can tie into it. It's the common denominator, and frankly, one of the bigger pulls to draw people into the game - Come for the combat, stay for the Scenery/mining/deeper gameplay loop. I agree that CIG needs to stop adding random new stuff that sounds cool but will delay the PU by N months - That shit is what expansions are for: You don't even need to charge for them.
I think the ultimate issue with this situation is that people are jumping into the game expecting it to be in a finished state: 'WHY AM I BEING PUNISHED FOR DOING A THING I COULD MECHANICALLY DO?' Buddy, because you're throwing the metrics off, by causing others to play around you. Can't balance a game if you're getting bad metrics because all the traders are exploding to exploits that will be closed before release*.
This is why ToW is so important - All the leet-sniper-Killer4hire Cod Kids will be busy muderfucking each other elsewhere, and then CIG can balance the PU properly.
*I fucking hope.
I think the ultimate issue with this situation is that people are jumping into the game expecting it to be in a finished state: 'WHY AM I BEING PUNISHED FOR DOING A THING I COULD MECHANICALLY DO?' Buddy, because you're throwing the metrics off, by causing others to play around you. Can't balance a game if you're getting bad metrics because all the traders are exploding to exploits that will be closed before release*.
This is why ToW is so important - All the leet-sniper-Killer4hire Cod Kids will be busy muderfucking each other elsewhere, and then CIG can balance the PU properly.
*I fucking hope.