Disco Lando | CIGsaid
Bottom Line Up Front:
- This system is an evolution of our intended implementation, adding additional functionalities and comforts to our players, while maintaining every functionality that has ever been detailed.
Hi all, Disco here.
Dusting off the old Spectrum badge to address some questions that have come up across these forums about LTI and the notes Rich had about Insurance in his Star Citizen 1.0 presentation yesterday.
it is important to begin by reminding folks that the vehicle insurance system has yet to exist in the Persistent Universe. From 2015 to today, everyone just gets everything back to make things a little easier.
Rich's presentation was intended to convey how it will be implemented by the time Star Citizen 1.0 rolls out.
To avoid my traditional loquaciousness, I will limit myself to bullet points, cause when I used to write here, people often accused me of getting paid by the word.
Here we go:
In-Game Purchased or Created Vehicles
- UNCHANGED PLAN: You can choose to purchase insurance that will last for varying durations, just like it's always have supposed to. (No change.)
- UNCHANGED PLAN: Level 1 is chassis and original, purchase-included components only and is the insurance that has always been offered since the project began. (No change.)
- UNCHANGED PLAN: If your vehicle is destroyed without insurance, it is lost forever. There will be ways to track its duration in game when the system is implemented, and a warning when you summon your vehicle if it is without active insurance. The choice to operate without insurance will be deliberate, very noticeable, and entirely yours. (No change.)
- FUTURE NEW ADDITIONAL OPTION: Level 2 adds custom components coverage to chassis. This is new and cool and especially important in a universe with massive crafting options and will be addable in game.
- FUTURE NEW ADDITIONAL OPTION: Level 3 adds coverage to all your upcoming ship decorations, and still includes chassis and custom components, which is awesome and will be addable in game.
- NEW IMPLEMENTATION: Just like in much of the real world, in Star Citizen 1.0 vehicle insurances at each level will pay out appropriate credit value for your destroyed vehicle chassis, components and decorations instead of replacing your vehicle outright.
- NEW IMPLEMENTATION: There will also be separate, in-game earnable warranties that you can attach to any vehicle so that when it is destroyed AND you have insurance, you will receive the covered assets back instead of the credits value. This is intended as a nice convenience so you don't have to go spending the time re-acquiring anything, and these warranties will be things you can work towards and earn through gameplay if you are so inclined.
Vehicles Attributed Through the Website, and not Earned In-Game
- UNCHANGED PLAN: All insurance will last for varying durations, just like it's always have supposed to. (No change.)
- UNCHANGED PLAN: Level 1 is chassis and original, purchase-included components only and is the insurance that has always been offered since the project began. (No change.)
- UNCHANGED PLAN: [EDIT HERE WITH CORRECTED INFO BECAUSE I'M OLD AND OUT OF PRACTICE AND I SHARED SUPER-DUPER OLD THINKING ORIGINALLY] If your vehicle is destroyed without insurance, the intention is that there will be an additional in-game cost to recovering it, but it remains on your account and accessible forever. There will be ways to track its duration in game when the system is implemented, and a warning when you summon your vehicle if it is without active insurance. The choice to operate without insurance will be deliberate, very noticeable, and entirely yours. (No change.)
- UNCHANGED PLAN, AND UNIQUE TO WEBSITE PROMOTIONS: Lifetime duration means you never have to bother with renewing it in-game. All other durations are intended to be renewed through in-game means once the system is fully implemented. This has always been chassis and stock components, meaning it is Level 1 insurance with a lifetime duration. (No change.)
- FUTURE NEW ADDITIONAL OPTION: Level 2 adds custom components coverage to chassis. This is new and cool and especially important in a universe with massive crafting options and will be addable in game.
- FUTURE NEW ADDITIONAL OPTION: Level 3 adds coverage to all your upcoming ship decorations, and still includes chassis and custom components, which is awesome and will be addable in game.
These lists are, as you can see, mostly identical. (I changed this too after the edit above. )
The Big Difference Between the Two
- Regardless of whether you have Lifetime duration or one month to ten years or anything else between or beyond, if you have a vehicle attributed through the website, EVERY ONE OF THEM, regardless of its insurance duration, will ALSO have an automatic, permanent warranty that guarantees you will always get your chassis and stock components back instead of credits, provided you are also within the duration of your original insurance, or have renewed it in game to keep it active, or pay the additional premium cost to recovering it mentioned in my EDIT above.
- [POST EDIT ADDITION:] Put another way, you can NEVER permanently lose your pledge ships.
- If you add-on to your Level 1 insurance with Level 2 or 3 in game, your permanent warranty will recover the custom components and in-vehicle decorations respectively, instead of credits.
- This effectively means there is no functional difference at all to the pledge insurance as you've always known it, but you will now benefit from the addition of new in-game addons that let you cover your custom components and decorations as well.
Special Additional Pledge Insurance Note
- Adding additional in-game Level 2 or 3 insurance does not invalidate your existing Level 1 Pledge insurance.
- It's easiest to consider these addons and not replacements. You will not invalidate your existing insurances by engaging in this new system designed to bring additional functionality and comfort to all players.
That Bottom Line Once Again
- This system is an evolution of our intended implementation, adding additional functionalities and comforts to our players, while maintaining every functionality that has ever been detailed.
Thanks for indulging my return to Spectrum. I'm gonna go back to show prep after CitizenCon.
See you in the videos!
(Additional Edit and Context:)
So, behind-the-scenes info here, but we have a private staging forum where we can post and make all the edits we need to, fix formatting, terminology, syntax, all that stuff. Pretty standard, and I thought I'd saved an early version of this post there but IN FACT had actually published to General LONG before I was finished adding bullet points. (This is why I haven't been a Community Manager since 2016.)
I continued to add information without realizing the post was already public and now there are various, incomplete screenshots going around, again, because I became the video guy and haven't made a Spectrum post in several years. This post, as of 9:57pm UK time on October 21st, 2024, represents the full and corrected extent of the information we have to share at this time. Obviously, we have a lot to do between now and Star Citizen 1.0. When new or additional information becomes available, you can be certain we'll share.
And if it's on Spectrum, I'll get someone to remind me what buttons do what, first. 🫡