I've been thinking a bit. Here's a further breakdown of what I have in mind for the divisions:
- Combat Division
Primary Mission Statement: We pew pew things according to TEST Directives...and when we feel like it!
- Space Combat (Space Combat, Security)
- Marine Combat (Boarding Combat, Bounty Hunters, Security)
- Field Command (Ground-Level Fleet and Squad Command)
- Logistics Division
Primary Mission Statement: The backbone of TEST - we're made of sturdier stuff than Jell-o!
- Cargo & Passenger Transport (Import/Export for TEST needs, Passenger Service, Operation of Org Hangars, etc)
- Information Logistics (Data-Running, Spectrum Hacking)
- Exploration (Jump Mapping, Stellar Cartography, Field Recon)
- Engineering (Repair, Maintenance, R&D)
- Economics Division
Primary Mission Statement: Makin' money, hand over fist! We're Jews.
- Mining & Salvage (Resource Acquisition)
- Trade (Buy High, Sell Low; production exports)
- Production (Factories, Refining of Ore & Salvage)
- Stand-Alone Multi-Divisional Groups
- Capital & Carrier Operations (Logistics & Combat)
This group would be responsible for managing and deciding matters pertaining to persistent capital warships. This would be established as soon as TEST acquires a Persistent Warship. The point of this is to ensure coordination for rearming and defense of the ship(s). Logistics is also going to likely provide personnel for assisting with the maintenance and rearming of combat craft aboard hangar-capable ships.
- TEST PALS
The outlaw arm of TEST Squadron, basically. This will be either established as a squad with no formal classification within Org 2.0, or as its own stand-alone organization within an Alliance structure.
One of the most important things about cargo transport is that there will be
two types of cargo categories under this divisional system. They are:
- TEST Cargo (Logistics)
Cargo that TEST members require. Commodities such as ammunition and equipment. These will be procured and sold at-cost to line members, with cost-offset practices in place (similar to nullsec in EVE). Said cost-offset practices may include purchasing rare/region-specific commodities from TEST members at a reasonable price, and exporting it to a good trade hub for selling at a decent markup.
- Trade Cargo (Economics)
Cargo that TEST members do not require as end-consumers. These are essentially commodities that can be liquidated for a profit. This falls under the Economics Division. The typical "cycle" of Trade Cargo goes something like this: Econ Guy buys a stock of foodstuffs from Bremen, exports it to Delamar, Nyx, and sells it at a nice markup. Trade Cargo is strategically worthless to TEST Squadron apart from generating an income.
And for the observant, you may have noticed that I added an "Engineering" category under the Logistics Division. This is primarily due to the fact that engineering does not necessarily fit well with either combat or economics, because engineering often involves repairing, upgrading, and maintaining equipment. In a sense, this falls under Logistics, because the job of Logistics is to maintain and support the continued functionality of TEST Squadron. If you disagree with this categorization, please don't hesitate to post and explain why.
It's also possible to break Logistics Division up into two divisions, if the need arises. Information Logistics and Exploration can be spun off into their own division if the situation requires it. However, I do not expect that Information Logistics will be very large on its own, and Engineering will also be fairly small compared to Exploration and Transport.
Any thoughts or comments?