Splitting up the cargo is needlessly convoluted. Just have cargo guys that take jobs from whoever needs it. Splitting them into two doubles the admin requirements and halves cargo drivers available to any other division at any one time. If you look for operational flexibility and synergy between divisions you need less divisions that do more, not more divisions that do less.
AND WHEARS MAH FUEL BOYS AT??!!
Fuel acquisition and distribution is Logistics as well.
And the point of splitting up cargo is mainly categorical, it doesn't mean that Logistics won't move Trade Cargo. It's really simple:
Logistics will have more
regular haul runs on determined routes. If Trade Goods need to move along those routes, Logistics and/or Econ can move 'em. But outside that, it'll be at the individual discretion of the members to move any cargo outside the scope of Logistics.
Again, because of the non-exclusive nature of squads under each division, there is really no problem here. You can have someone be part of ECON and LOGI, and still manage to haul shit for any fucking reason.
One of the reasons why I wanted to categorize the cargo types is to make it easier to prioritize those types according to the needs of TEST.
For example, let's say we have a hauler doing a run from Sol to Elysium (Elysium being where one of our hubs is, according to this scenario), and the demand for ammo outstrips cargo capacity. That means there would be no room for Trade Cargo on most scheduled Logistics haulers.
That's not to say that Logistics can't handle on-demand runs, but doing things on-demand can create stress and problems. For example, in EVE, it's impossible to have a shipment happen
on demand within the hour, because all the haulers are doing their rounds according to their own plans. It is foolish to think that any one single hauler can quickly make time to move a trader's cargo with immediate priority.
That's why I think Trade Cargo belongs firmly in the hands of the
actual traders doing the trading. That way, they don't have to sit around whistlin' the Dixie with their fucking buttholes waiting for a Logistics Hull-E, when they could just as easily contract a Banu Merchantman that's available in-system.
You can contract a Logistics guy, but don't expect him to jump at a trader's beck and call every single time.