Is it wrong that organized military tactics and stratagems make my pants tight?KIST- Keep It Simple Testies!
Great thread! Some additonal food for thought, 2cents-
To me, the verse and all the activities are ultimately combat centric. Forming a command structure around that premise keeps things simple. It’s all about missions. Creating them and managing them.
That boils down to threat mitigation and the level of force you want to apply to achieve each mission goal. Everything else is secondary. Getting things for Test, Protecting what Test has or destroying those who want to take things from Test.
The ‘Verse is going to be a dangerous place. How we manage force and its correct application in a timely manner will decide a great many things. Keeping this in focus and simple helps tremendously.
Force application can be broken down into 3 main fields. Strategic, Tactical and Logistics.
I like the analogy of the old SAC, TAC and MAC configuration the Air Force used to use. For example:
SAC- Strategic Air Command
TAC- Tactical Air Command
MAC- Military Airlift Command
SAC- Strategic Ops, Offensive and Defensive.
Large scale objectives. Major operations against other orgs or groups including all out war. Obtaining and protecting large “fixed” assets such as space stations, Bengal carriers etc. These are major assets which Test decides they want to have and don’t want to lose. Period.
TAC- Tactical Ops, Offensive and Defensive.
All minor operations to fulfill smaller objectives not related to the other two. These include intelligence gathering (all info obtained), recon ops, pirate actions, assassinations, exploration, etc.
MAC- Logistics Ops. This covers ALL commercial activity and the protection of all Test assets under transport from one place to another.
I would possibly add a forth group-
QRF- Quick Reaction Force. Ad Hoc group that could be put together very quickly for fast deployment to aid SAC, TAC or MAC. These could be a group of your ultimate bad-asses or whoever shows up and answers the call.
This structure keeps things simple. If a call goes out from Test Command for a SAC, TAC, MAC or QRF manpower/ship requirement/mission, you automatically know what the mission is basically going to be about and you can quickly decide if you want to participate. Overlaps can be done like a SAC/MAC where you know it’s a logistics mission to support a TEST SAC op. for example. I would expect this to be a run hauling missiles and fuel, etc. Missions would have a priority level so you know how bad the need is. Test Command would set who is able to create missions in the first place.
If you are in protected space for example and just doing your thing on your own, you may not need any help or support. But you would know EXACTLY who to call in Test if you did. Heard some good info in a bar? Send it to TAC.
Modifying the names, just playing around-
SAC- Strategic Aerospace Command (Or TSAC for Test Strategic...etc)
TAC- Tactical Aerospace Command
MAC- Matierial Aerospace Command (or Material and Commerce)
QAC- Quick reaction force (pronounced “Quack”).
Or…..just for fun-
K Group- (K for Keep) Strategic
I Group- (I for Intel) Tactical
S Group- (S for Supply) Logistics
T Group- (T for Test’s best) QRF
So that’s it. 4 Groups that covers everything simply. Personally I like the SAC/TAC/MAC/QRF best as it rolls off the tongue easier.
I’d also like to mention a quote from General George S Patton Jr.-
"Nobody ever defended anything successfully, there is only attack and attack and attack some more."
I think Test should be VERY aggressive in dealing with any threat. If attacked, Test’s response should be overwhelming and devastating. Having a reputation where others know if you mess with Test you will pay a horrible price will pay enormous dividends.
Pirate activities would fall under the same SAC/TAC/MAC/QRF structure as well. It’s just a mission type, nothing more. So I would make a special identifier for that, Like the letter “Z” for pirate activities and something else for non-pirate or legal activities like “W” I picked those because they are letters not normally used. Z could be for the end of the line, career wise and W for wimp. Whatever works for you.
So a mission with the header TACZ would be a Pirate tactical mission, for example. MACW would be for a legal logistics mission.
Your ideas KIST me right on the sweet spot. Hehe.
I can make anything dirty. Go army.