Exploration Exploration Guide (What we know so far)

ninetenduh

Captain
Dec 15, 2015
12
33
210
RSI Handle
ninetenduh
Well, everything is subject to change, the only problem is that it exactly is subject to change, i am currently worried about how many Gas station there will be around for the first week, I mean all we do is Jump, jump, Jump.
Every explorer will be out there searching for Bengals, first to find one get's an extremely rare Reward from Montoya. I heard.
 
  • Like
Reactions: Rolo

Adiran

Admiral
Mar 28, 2015
617
1,204
660
RSI Handle
Adiran
just remember devs have stated both medium and small jump point ship in reference to the freelancer.

Im of the mind that they have said medium more and with the most recent changes made the freelancer larger. That makes me lean to the medium side when all is said and done.
 
  • Like
Reactions: Rolo and Blind Owl

Blind Owl

Hallucinogenic Owl
Donor
Nov 27, 2015
20,913
73,955
3,160
RSI Handle
BlindOwl
just remember devs have stated both medium and small jump point ship in reference to the freelancer.

Im of the mind that they have said medium more and with the most recent changes made the freelancer larger. That makes me lean to the medium side when all is said and done.
I pray not. Would take one of the big deciding factors in owning her away.
 
  • Like
Reactions: Rolo

Adiran

Admiral
Mar 28, 2015
617
1,204
660
RSI Handle
Adiran
update to thread.

New update on system size and scale. Even with FTL travel in the latest ATV they show screens of different ways they are trying to do in game maps. one sows 3 points on a route through the sol system. Take note this 3 stop route will have a 8 min ETA on it. Giving us a idea of how long it can take going from system to system especially if the jump points are across the system from each other.
https://robertsspaceindustries.com/comm-link/transmission/15410-Around-The-Verse

Also linked above some of the screen shots show not only time of travel ETA but fuel consumption. It showed a 3 stop travel across sol system taking half of the ship's fuel.
 

Rolo

Vice Admiral
Donor
Apr 22, 2016
238
690
450
RSI Handle
RoloKipp
I've been saying all along fuel will matter... The Cutlass with it's double fuel capacity will come into it's own. As will the explorer ships.
I'll finally have to start trading off my long-range explorers for my lovely sexy 350r.

Right now the 350r is the fastest way to wealth, running the ICC missions (Edit: In an empty PTU server recently, I ran all 8 missions in 58 minutes). But I need to refuel 3 times to get'er done.
Spread those S&R missions over all of stanton, and I'll surely need my 315p or Cutlass Red.
 
Last edited:

Rolo

Vice Admiral
Donor
Apr 22, 2016
238
690
450
RSI Handle
RoloKipp
It's going to make things interesting balancing trip time, fuel consumption and profits. I hope they can balance the fuel costs right, I don't want it to be a game breaker, nor inconsequential either.
It's not so much the fuel cost in Credits as the fuel cost in Time. Taking the time to head for a CryAstro or find a Starfarer is time you are not running missions. So, especially in an org, if you can provide logistics, we all benefit greatly.

But yeah, balance is key :-)
 

Phantomoftruth

Space Marshal
Feb 14, 2016
1,154
3,863
2,650
RSI Handle
PhantomofTruth
aUEC per 'n' unit of fuel is already inconsequential. What we actually pay in aEUC is per % of full "tank". Unless there is a measure of 'n' unit to KM travelled in Quantum. I haven't looked at the 'n' value in Crusader on a fresh ship. It's something i'll have to check out tonight. then do some price compare of Fuel, ammo/missile, repair, shoes, hats and the other clothes.
 

marcsand2

Space Marshal
Staff member
Officer
Donor
Mar 15, 2016
7,007
22,018
3,025
RSI Handle
marcsand2
Right now the 350r is the fastest way to wealth, running the ICC missions (Edit: In an empty PTU server recently, I ran all 8 missions in 58 minutes). But I need to refuel 3 times to get'er done.
So my devious plan to use the 350R as the fastest exploration vessel in the verse and meanwhile guiding all enemy forces into the trap that is called: "the other side of the jump point with allot huge guns" fails because of fuel :(
Unless a Starfarer waits on the other side of the jump point :D
 
  • Like
Reactions: Rolo and Blind Owl

Rolo

Vice Admiral
Donor
Apr 22, 2016
238
690
450
RSI Handle
RoloKipp
aUEC per 'n' unit of fuel is already inconsequential. What we actually pay in aEUC is per % of full "tank". Unless there is a measure of 'n' unit to KM traveled in Quantum. I haven't looked at the 'n' value in Crusader on a fresh ship. It's something i'll have to check out tonight. then do some price compare of Fuel, ammo/missile, repair, shoes, hats and the other clothes.
Please do :-) I'm interested in what you find.

Just a general impression, not verified yet, but I do think fuel units correspond roughly to Km travel in QD. That is, my 350r fuel capacity is 8 million *something*. As the tank must be quite small, I originally thought the units were in moles. But I did notice using roughly a million in fuel traveling a million Km. So the units may be a flexible measure of fuel per Km, hence a standard qty for each ship actually represents a varying size of storage to accommodate different fuel use.

Hopefully, if true, this will vary with tonnage of ship and economy of engines (315p is touted as having *very* efficient engines).
I am sure this isn't in-game yet, but I do hope it works it's way in.

I'll look into this myself later and maybe Biaor of Red might consider this for a Science Sunday ;-)
 
  • Like
Reactions: Blind Owl

Adiran

Admiral
Mar 28, 2015
617
1,204
660
RSI Handle
Adiran
If i had to take a guess as to what ship that is id say its the Idris... so that to also changes things. capital ships might take longer to traverse and much more fuel to move in quantum or jump. Making planning ahead a large task.

anyone ells look at the screen in question and think its the Idris?
 

Rolo

Vice Admiral
Donor
Apr 22, 2016
238
690
450
RSI Handle
RoloKipp
Another thing to keep in mind is there are actually three types of fuel (all seem to be hydrogen-based): Boost fuel accumulated by onboard fuel intakes of varying efficiency, QD fuel which must be refined or purchased and Jump fuel (not yet in game) which will need further refinement and whose storage capacity will come into play when we have multiple systems and different sized jump point requirements.

None of the ships yet have an inkling of their Jump fuel capacities except in general relative terms (The Dur, for instance is said to have extra jump fuel tanks and be capable of long-range mission).

For strategic planning, these long-legged exploration ships will be vital for the org, and it will be even more important to support them with both forward-based starfarers and escort elements.
 

Rolo

Vice Admiral
Donor
Apr 22, 2016
238
690
450
RSI Handle
RoloKipp
If i had to take a guess as to what ship that is id say its the Idris... so that to also changes things. capital ships might take longer to traverse and much more fuel to move in quantum or jump. Making planning ahead a large task.

anyone ells look at the screen in question and think its the Idris?
It is definitely an Idris icon on the map. Yes. And the general rule of the bigger the ship, the slower the ship does suggest the Idris would take much longer transiting a system.
 
Last edited:
  • Like
Reactions: Blind Owl

Rolo

Vice Admiral
Donor
Apr 22, 2016
238
690
450
RSI Handle
RoloKipp
Also note that the distances and fuel requirements in Sol were vastly higher (6.5 billion km) than the transit in Stanton (half a billion), though both routes were from outer system toward the middle.

Stanton is by inference, a relatively compact system, certainly compared to Sol

(Edit: looking at the video around 24:11 and onwards)
 
  • Like
Reactions: Blind Owl
Forgot your password?