For those of you who have sporadic Crashes to Desktop

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
After suffering them for a while, disabling Hyperthreading specifically for Star Citizen seems to have alleviated the issue. I had initially tried it system-wide through the BIOS, but this led to some problems when trying to multitask with something CPU heavy like Star Citizen running.

You can disable HT on a per use basis in the task manager by changing processor affinity for the RSI launcher before launching the game.

You can do it on a more permanent basis by using Process Lasso, or if you don't want to use a third-party program, buy editing the launch command in the RSI launcher shortcut.

If you want to use the shortcut method, the video will show how to do it.

View: https://www.youtube.com/watch?v=0GZX4dY1Hw8


On a side note, disabling hyperthreading has reportedly given some people an FPS boost.
 

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
Intel CPUs only.
Hyperthreading is Intel's trademarked name for Simultaneous Multi-Threading, a technology used by several other manufacturers on their higher-end chips. The technology itself is not unique to Intel, just the name.

Process Lasso also supports manipulating SMT alongside HT and I am fairly sure the other methods should work as well although my AMD machine is currently using Fedora instead of Windows so I can't double check.
 

FZD

Space Marshal
Nov 22, 2016
1,386
5,193
2,750
RSI Handle
FZD
Is this something related to E-cores?

Anyhow, another fix for crashing (if this didn't solve it) is to ensure the any disk that you've assigned virtual memory space on, actually has enough space.
Well, there certainly are a lot of causes for crashing, and as such various fixes.
 
  • Like
Reactions: Vavrik

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
Is this something related to E-cores?

Anyhow, another fix for crashing (if this didn't solve it) is to ensure the any disk that you've assigned virtual memory space on, actually has enough space.
Well, there certainly are a lot of causes for crashing, and as such various fixes.
Very short/simplified explanation of Hyperthreading: It can take a single core and make it act like two cores, allowing for more to be accomplished at once.

E-cores: In order to lower the power eaten by CPUs, instead of having all the same powerful cores, the CPU has a selection of P-cores ( high power-eating performance cores) and E-cores (low power consuming economy cores). In theory a game like Star Citizen should be utilizing the P-cores but due to lack of optimization its workload tends to shift to the e-cores. This is why it is often recommended to disable e-cores on CPUs with them to improve stability and performance.

TL/DR: disabling e-cores is another good way to improve performance, but is a bit different from SMT/HT.
TL/DR for the TLDR: No
 
Last edited:

FZD

Space Marshal
Nov 22, 2016
1,386
5,193
2,750
RSI Handle
FZD
Very short/simplified explanation of Hyperthreading: It can take a single core and make it act like two cores, allowing for more to be accomplished at once.

E-cores: In order to lower the power eaten by CPUs, instead of having all the same powerful cores, the CPU has a selection of P-cores ( high power-eating performance cores) and E-cores (low power consuming economy cores). In theory a game like Star Citizen should be utilizing the P-cores but due to lack of optimization its workload tends to shift to the e-cores. This is why it is often recommended to disable e-cores on CPUs with them to improve stability and performance.

TL/DR: disabling e-cores is another good way to improve performance, but is a bit different from SMT/HT.
Why not just explain what computers are while you're at it? ¯\_(ツ)_/¯
I was actually just asking if the bug was related to E-cores.
 
  • Like
Reactions: Leofev

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
Why not just explain what computers are while you're at it? ¯\_(ツ)_/¯
I was actually just asking if the bug was related to E-cores.
I've edited my post to include a TL/DR for my TL/DR.

....

On a side note, I could really go on about explaining what a computer is. There are some fascinating aspects to the definition and the origin of the field of Computer Science, as the field predates what today we think of to be a computer.
 
  • Like
Reactions: FZD and Vavrik

BUTUZ

Space Marshal
Donor
Apr 8, 2016
3,601
12,196
2,850
RSI Handle
BUTUZ
Real geeks prefer one core
 
  • Like
Reactions: Vavrik
Forgot your password?