I do my best to be myself while being among you fellow wonderful TESTies. I'm happy & proud to be here with you all.It's people like you guys & the other posters here that make me PROUD to be a TESTie.
:heart_eyes:
I do my best to be myself while being among you fellow wonderful TESTies. I'm happy & proud to be here with you all.It's people like you guys & the other posters here that make me PROUD to be a TESTie.
:heart_eyes:
The bad and ugly will soon be forgotten once 3.0 is released. Especially if 3.0 runs well and is fun.
CIG has made almost $1 Million in the last 30 hours so the wallets don't mind a few issues.
As I recall, the 3.0 ramp issue was the butt of a joke on the gamescom day 3 stream. They were trying to enter the cutlass ramp but it kept chopping people off at the knees. It ended up with the area filled with bodies after everyone around tried to enter, or got killed by the ramp getting shoved into their face.In my opinion, when I saw the Ursa fail at "ramping things up", I suspected that it might have had something to do with the fact that they left the thrusters of the Idris activated which was stirring up a lot of dust effects which might have caused the physics engine to become blurry, so to speak.
Well said.When it comes down to it, we can be as impatient as we want. It won't change the inevitable release date. Might as well take what we can get and enjoy the ride.
Exactly. This is what I have endured for over 30 years from game developers. And they still do it today.Also, it doesn't make any false promises as to what the game can eventually be potentially by simply being a fully flushed out prerendered CGI movie with graphical details that we will only ever see in cut scenes
This is a valid & serious complaint. CIG must improve in this area.Not much of a complaint, I know, but if you have that many people watching and waiting at the event and on Twitch and such it can be called a bit of a professional blunder.
Yeah, same thing happened to me.And oh yeah, I had to get myself the 600i Explorer, damned exploration ships are like effing Pokemon "gotta catch 'em all."
As a Backer (2013) I want & expect to see actual game play as it is being developed. After all, we are part of that development by funding & testing the game as it is being coded. I don't care at all about 'fence-sitters'. It has been my experience that 90%+ of Gamers never participate in Alpha testing BECAUSE of the crashes.These people can wait until full release, probably in 2 years, and pay a great deal more and know nothing about how to play. Like they always do anyway & always will. They are no lose at this point. They will join eventually.
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I have known for a long time now what was coming.
(And I know what else to expect in the coming Months - Don't you wish you did?)
Within a couple more weeks, Star Citizen shall begin with 3.0. I look forward to playing & having tons of FUN with you all.
You are welcome to join me on this GREAT ADVENTURE.
CityBoppin & BarHoppin Among many other wonderous things.
See you in the 'Verse.
Or not, your choice.
You've nailed my view on the case. I'm here for the ride, it's the journey which makes it a blast. The first destination is not a final destination. Beyond release this game will continue to evolve.While I understand & accept that doing the majority of the presentation as live game play being risky, I'm thankful that they did as it shows that it doesn't just happen to us. Also, it doesn't make any false promises as to what the game can eventually be potentially by simply being a fully flushed out prerendered CGI movie with graphical details that we will only ever see in cut scenes. What we saw was what they have working at best so far & that was amazing to me. Was it perfect? No, but I've played MMORPGs for somewhere around 20 years. Even games like WoW, IMVU, SL, ED, etc have glitches pop up from time to time for them to fix & look how long they have been active for. For better or worse, Star Citizen is a crazy roller coaster that we have chosen to back to the degree we have so far. We might as well enjoy the ride as much as possible & see where it takes us.
Don't be silly, we... er.. the government, already has your face scanned utilizing reflected light from the pixels on your monitor and variations in voltage caused by the reflected light, no cameras needed, no privacy invaded!Because they knew it would work in demo so they wanted to showoff? But is it really just a plot by the Government to get us to do a facile scan for they're database?
Great minds think alike. While we might not always agree on various things, WE ARE TEST & we are the best. Hehehe I will do my best to be as good of a friend as I can to each of you & hope that the sentiment is mutual.You've nailed my view on the case. I'm here for the ride, it's the journey which makes it a blast. The first destination is not a final destination. Beyond release this game will continue to evolve.
Many of us have chosen to invest in the ride beyond normal levels.
For many of us it's more important to show actual game play and progress. While at the same time I can understand that fencers and others will be looking for a bit different presentation to help them make up their mind.
Personally I love that they chose to present it live, warts, flawed and all.
Crashes are to be expected, especially when they completely rebuilt the engine from scratch through the transition from 2.0 to 3.0. And for a good reason. CGI has done so to make it scale and deliver properly in the long run. They managed to demonstrate all the complex infrastructure working together which in itself is a major feat.
As you've stated, haters is going to hate regardless - but they are not going to be on my contact list nor in my sessions. You guys are.
I'm thrilled to see you gents enjoying the ride as much as I do.
Stay frosty, otherwise your beer may not.
I didn't watch much of the footage, since a lot of my Real Life went wrong during the last 2-3 Months... but here are a few toughts:Hello TESTies!
Coming to you from sunny Clearwater, Florida!
I just finished watching the live stream, the endorphins are pumping and for the first time in a long time, I am once again energized and excited for Star Citizen.
Like many of the long term backers here, I too go through ups and downs.
Very few things can get us old backers excited these days, but seeing new environments, ships and game mechanics we saw today will keep us going for some time to come!
The good:
- Delamar looks amazing!
- The Idris works!
- In-game player comms are great!
- New 600i looks amazing!
The bad:
- Game crash during a demo watched by over 40,000 people on Twitch.
- Sorry TrackIR!
The ugly
- Potential and on-the-fence backers will not come rushing in, they will continue to wait.
- If you listen carefully, you can hear the anti Star Citizen journalists frantically typing away for tomorrows big story about how a $150M project is failing to even demo properly.
I don't think I need to spend too much time on the good. All of use here in TEST watched the demo, we had a huge turnout in discord chat and massive record traffic spikes here on the forum.
Overall reaction from existing backers is extremely positive, everybody I have spoken to is very pleased and excited to get their hands on 3.0.
We finally got to see the long awaited Eckhart mission playthrough. I was sitting here much like the rest of you, grinning and visualizing myself finally meeting him and getting something to do in the game!
As Chris Roberts explained, missions would be different all the time, but we get the idea of what a fetch mission will be like.
The faceware system was a nice touch, it was not something I was too excited about, but I will withhold judgement until I have actually spent some time using it in the game. The ability to look around the cockpit using the facetracking was the bigger feature here. I suspect that over time, perhaps in 4-5 years we will wonder how any MMO can NOT have facetracking in it. I feel it is a feature that will simply slide into the background and be considered "normal" for an MMO in a few years.
Now for the bad:
We can all appreciate CIG wanting to do a live demo, but honestly, with a game this buggy, and a demo of a yet unreleased 3.0 in front of 40,000 Twitch viewers, I would have played it safe and done a prerecorded demo.
Sure, Derek Smart would have a field day and send out a tweetstorm about how 3.0 is vaporware because there was a prerecorded video shown, but to the people who just want to see something new, it matters not.
The fence-sitters do not care if the demo is live or not, they are just curious to see what the game can offer.
That being said, the people who really matter are the existing backers who understand the vision of CIG and already demonstrated our vote of confidence with our wallets.
The ugly part will unfold over the next few days as the tabloid journalists pump out their clickbait articles about how Star Citizen is a $150M failure.
Haters gonna hate, there is nothing we can do about that, but today we saw a huge jump forward into what will be coming our way, and its amazing!
The bottom line is that current backers are more excited than ever. Sure, this project is going to be very, very late, but over the next few days we will see how much that excitement translates into dollars thanks to the sleek and sexy 600i that just went on sale.
Money drives this project, and we have yet to see any change to the strong flow of new funds to make this amazing game a reality!
Now I have to go ponder if getting rid of my Pheonix for the 600 Explorer is a good idea or not.