Gladius' Cannot be Stopped

SweetDee

Vice Admiral
Jan 7, 2017
171
700
500
RSI Handle
SweetDee
Uhh...anyone play today's patch? Them Gladius pirates sure are...strong. I mean they take a barrage of abuse before they finally pop.

Is CIG testing our patience in battles?
 
  • Like
Reactions: Talonsbane

AstroGimp01

Space Marshal
Jan 31, 2016
688
3,007
1,600
RSI Handle
AstroGimp01
I was in 2.6.3 today and was wondering the same thing, 2nd ICC mission (Connie rescue) and I got killed by 3 Gladii when I was in a SuperHornet and didn't even manage to kill 1 and I was pounding the F' out of the 1st Gladius with an all Badger/Bulldog loadout. Seemed like their teamwork has improved since I was last in Live, they shredded my SpacePenguin on the 1st ICC mission so after I woke up I grabbed a SuperHornet.

Gotta say it was nice to have 15-30 FPS and stable connection in Live vs the PTU, if/when the PTU gets to this it will be totally playable for me on my current rig with a modest GPU overclock. But I suspect that subsumption and other aspects of 3.0 will probably drive me to still need a new video card and maybe even some memory.

'Gimp
 

NaffNaffBobFace

Space Marshal
Donor
Jan 5, 2016
12,235
44,979
3,150
RSI Handle
NaffNaffBobFace
I've not played 3.0 but this has been my experience 100% in 2.6.3 in an Origin 350R. Literally get to ICC mission 1, get destroyed by a Ninetails Gladius, respawn and comeback in Hornet or Saber and take it out.

I mean the above is pretty much without fail for me in 2.6.3 so it sounds like they are just getting the patch ready for general release?
 
Forgot your password?