I love the explaination of OCS in the Jump Point magazine.
https://screenshotscdn.firefoxusercontent.com/images/0c047079-676a-40c9-824a-33edc9576aa7.png
https://screenshotscdn.firefoxusercontent.com/images/0c047079-676a-40c9-824a-33edc9576aa7.png
. All of this loading asset information from storage to the graphics card is hard on your storage device and north bridge. I can see their biggest challenge is not with ships in space or even around planets, and outside stations but with in a station due to the high asset volume count and windows showing outside assets like ships. I wonder if they will use elevators as an artificial load screen of sorts so that the engine can load up the new assets.