I love the explaination of OCS in the Jump Point magazine. 
https://screenshotscdn.firefoxusercontent.com/images/0c047079-676a-40c9-824a-33edc9576aa7.png
								https://screenshotscdn.firefoxusercontent.com/images/0c047079-676a-40c9-824a-33edc9576aa7.png
				
		
			
	
.    All of this loading asset information from storage to the graphics card is hard on your storage device and north bridge.   I can see their biggest challenge is not with ships in space or even around planets, and outside stations but with in a station due to the high asset volume count and windows showing outside assets like ships.   I wonder if they will use elevators as an artificial load screen of sorts so that the engine can load up the new assets.