Thiago Marinho
Rear Admiral
'Ok, I'm fully aware that this community is all about crashing Auroras. But let's say one finds himself in a situation that he has run out of Auroras to crash and needs to revert to an act of randomly waggling his joystick (no, not THAT joystick, the other one) some like to call dogfighting. How is that supposed to work?
Couple of questions pop to my mind.
1. Is it more important to aim or to manouver? Yes yes, both are important, but when I'm starting from zeroish skillz, would it be more beneficial to first learn how to connect the lasers to the enemy or to move around less randomly?
2. When flying something like, lets say Super duper Hornet in a dogfight, should it be flown decoupled all the time, or mostly coupled and just decouple to do some random waggling when near the enemy? Does this differ in faster and more nimble ships like M50 or 350r?
3. Any advice on how/when to spam missiles. As AC is basically a deathmatch and getting 1-3 kills per game would be good result to me, I usually lock 4-8 missiles to the closest enemy and fire away when I get lock and hope for best.
4. Why I die in seconds in Super duper Hornet against something lame like Deltas or 325a's? Super duper Hornet should be "military grade". Not very high grade in UEE military then, I suppose.
5. Is dogfighting for lamers only and should I just concentrate on crashing into things instead?
My joystick is Thrustmaster T16000000000. It has this kind of throttle slider, which is quite crap but still better than no analog throttle at all. I'm not getting HOTAS anytime soon. And mouse + KB flying is quite... hmmm... lame. (I was gonna say gay, but I'm not that familiar with this board yet to know if it would offend someone and get me permabanned)
Hi...
Practice will help you a lot. I have figured out one rule when dogfighting:
Stay alive. Yeah its obvious but i forget it sometimes. That means to avoid heads on crashes, pick enemies that have strayed from the pack, pick your fight, don't maneuver too much when there are tons of enemies around, overshoot your target and wait a while before turning to face him.
There may be others, but thats all i learned so far :P Answering your questions:
1 - Depends on the situation, if you are stronger than your enemy you can afford to take some hits, focus on hitting him back. otherwise work on loosing his lock on you before engaging.
2 - I would say it depends on style, what i found to work best with me and my limited skills is to fly always coupled without gimbal and use strafe to emulate a 'decoupled trajectory', this way you can deviate from shots while predicting where the pip will go. I use the mouse with a sensitivity a little higher than standard
3 - wait for them to lock (red symbol stops blinking), shoot them when the enemy is coming straight at you (usually await for him to pass, turn and come back at me) at a range of 400m or so.. 2-3 missiles at a time, try to get some hits on the shield before the missile hits... If hes not heading at you but you still want to shoot missiles, shoot 2-3 at a time but wait for him to drop countermeasures before launching the next wave.
4 - No idea, seems pretty random, still haven't figured out the health mecanics.