I’ve been running numbers in both calculators, trying to determine what is the best way to fight and fight with the Polaris and made some interesting finds I want to share.
A Polaris, hunting another Polaris is a good measure in the calculators since the Polaris figures are more reliable than the Idris, and Void Bomber figures don’t exist yet. So this is the test case. Void Bombers reportedly have only S2 sensors. They should be vastly easier prey than the Polaris.
EM and IR are about 16k each, which is surprisingly low. In NAV mode, EM detects first, even before cross section; which is normal, but unexpected for such a large ship. This suggests active pinging is not a deterrent to Polaris attackers. Armor provides -20% on all three sensors, and you may be able to swap this out with Void Armor for -40%, which would be key but would likely take half your hull value.
Switching energy to ballistic weapons does not provide enough benefit in damage or stealth to be useful. Switching off guns drops your EM about 20%. Switching off your shields drops your EM to about 2k, which is insanely low. The shield takes 3m13s to charge.
With shields and weapons off, detection range of a Firebird tracking a Polaris is 20km, while a Polaris will not detect the Firebird until about 3km.
In NAV mode, Polaris will detect another Polaris with shields and weapons powered at 24km. Your torps range is 30km. That’s fir S9. S10 could be 50km.
So the sweet spot for attacking unseen is with a spotter, “stealth recon” if you prefer, at between 24-30km range. This is where you can detect without being detected if you are sharing sensors with your spotter.
We don’t know the stats for S10 torps yet, but we should expect them to take a full minute from locking on to striking the target. Locking and arming times are torp specs. They can’t be changed. You can substantially reduce time to target by switching off shields and approaching closer than 24km. We don’t know exactly how close you can get, but time to target reduces by 2s/km, so if you get 10km closer, you take 1/3 off your time to target. Effectiveness at suppressing an attack is probably a quadratic function over time, so looks like a parabola.
What this means is your success to attack is tied most heavily to getting close to the target. You will be strongly tempted to shut down your shields, knowing that if you do not succeed, you’ll probably need to quantum jump away or get pasted with your shields down.
Anyway, that’s what it looks like so far, and exactly as suspected. The Polaris is intended to emulate the submarine combat of WWII. The only surprises with the Polaris so far have been the relatively low signatures, and the SCM of 210. CIG delivered the speed they promised.
There is a bewildering variety of S3, 4, 5, and 6 guns, and S2, 3 and 10 missiles and torps. There is probably value in separating these as short (<5km) medium (5-10km) and long (10-30km) range, and deciding which S2 missiles to use based upon whether you want more short or medium range. We might precise this definition of medium and long range once we have ranges for Vanduul S10 weapons.
In general, if the Polaris has a stealth switch like most ships, this will reduce the IR sig by about 25% while raising the EM sig about 10%. If you have your shields off, and especially if you opted for 40% signature reduction at the cost of your armor, flipping that switch will allow you to get very close to most targets. If the tales are true that Void Bombers have only S2 sensors, you will be able to get absurdly close to them without being detected, but note, they wear 3 S10 weapons. They will kill you if you do not kill them first.
So kill them first. All Vanduul deserve to die, Die, DIE!
Finally, you should ignore the HP value of the Polaris in the spviewer. It often lists ridiculous figures. It lists the Polaris as 100M. It is more likely between 2-4M. The risks you can take with one Polaris against another depend entirely whether it will go down with a single quad torp shot. Odds are though, that if you get the first strike with all four torps, you will be able to finish it off before it can recover. It really matters how successful it is in shooting down your torps. This also means that a Polaris’ best defense against another Polaris is probably to quantum away immediately, and seek your opponent on your own terms rather than fight him on his terms. It’s probably not wise to risk the ship on shooting down torps unless you have real PCs in the turrets, waiting because you chose the battle.
Probably, the Polaris has 2-4M hull, the Void Bomber ~1M, and the Idris 22M. Probably S10 torps will be about 1M@. You are not going to be killing many frigates with a lone Polaris and in fact, it may be best not to try. Rather, these figures suggest that to kill an Idris, best is probably to tear off its armor at a specific point with lasers, torps and S10 weapons, and then cripple it with ballistics aimed specifically at its vulnerable internal components like the reactor. What happens in Xenothreat probably does not match the expected 22M hull figure.
It looks like CIG may have designed the Polaris specifically to kill a pair of Void Bombers with a single strike, and VBs do fly in pairs. In summation, daring Polaris Captains may practice the method of taking a quad torp shot from about 15km with shields down, and immediately quantum jumping to safety while their spotter records the results. Shooting from 30km is probably not going to be effective.
A Polaris, hunting another Polaris is a good measure in the calculators since the Polaris figures are more reliable than the Idris, and Void Bomber figures don’t exist yet. So this is the test case. Void Bombers reportedly have only S2 sensors. They should be vastly easier prey than the Polaris.
EM and IR are about 16k each, which is surprisingly low. In NAV mode, EM detects first, even before cross section; which is normal, but unexpected for such a large ship. This suggests active pinging is not a deterrent to Polaris attackers. Armor provides -20% on all three sensors, and you may be able to swap this out with Void Armor for -40%, which would be key but would likely take half your hull value.
Switching energy to ballistic weapons does not provide enough benefit in damage or stealth to be useful. Switching off guns drops your EM about 20%. Switching off your shields drops your EM to about 2k, which is insanely low. The shield takes 3m13s to charge.
With shields and weapons off, detection range of a Firebird tracking a Polaris is 20km, while a Polaris will not detect the Firebird until about 3km.
In NAV mode, Polaris will detect another Polaris with shields and weapons powered at 24km. Your torps range is 30km. That’s fir S9. S10 could be 50km.
So the sweet spot for attacking unseen is with a spotter, “stealth recon” if you prefer, at between 24-30km range. This is where you can detect without being detected if you are sharing sensors with your spotter.
We don’t know the stats for S10 torps yet, but we should expect them to take a full minute from locking on to striking the target. Locking and arming times are torp specs. They can’t be changed. You can substantially reduce time to target by switching off shields and approaching closer than 24km. We don’t know exactly how close you can get, but time to target reduces by 2s/km, so if you get 10km closer, you take 1/3 off your time to target. Effectiveness at suppressing an attack is probably a quadratic function over time, so looks like a parabola.
What this means is your success to attack is tied most heavily to getting close to the target. You will be strongly tempted to shut down your shields, knowing that if you do not succeed, you’ll probably need to quantum jump away or get pasted with your shields down.
Anyway, that’s what it looks like so far, and exactly as suspected. The Polaris is intended to emulate the submarine combat of WWII. The only surprises with the Polaris so far have been the relatively low signatures, and the SCM of 210. CIG delivered the speed they promised.
There is a bewildering variety of S3, 4, 5, and 6 guns, and S2, 3 and 10 missiles and torps. There is probably value in separating these as short (<5km) medium (5-10km) and long (10-30km) range, and deciding which S2 missiles to use based upon whether you want more short or medium range. We might precise this definition of medium and long range once we have ranges for Vanduul S10 weapons.
In general, if the Polaris has a stealth switch like most ships, this will reduce the IR sig by about 25% while raising the EM sig about 10%. If you have your shields off, and especially if you opted for 40% signature reduction at the cost of your armor, flipping that switch will allow you to get very close to most targets. If the tales are true that Void Bombers have only S2 sensors, you will be able to get absurdly close to them without being detected, but note, they wear 3 S10 weapons. They will kill you if you do not kill them first.
So kill them first. All Vanduul deserve to die, Die, DIE!
Finally, you should ignore the HP value of the Polaris in the spviewer. It often lists ridiculous figures. It lists the Polaris as 100M. It is more likely between 2-4M. The risks you can take with one Polaris against another depend entirely whether it will go down with a single quad torp shot. Odds are though, that if you get the first strike with all four torps, you will be able to finish it off before it can recover. It really matters how successful it is in shooting down your torps. This also means that a Polaris’ best defense against another Polaris is probably to quantum away immediately, and seek your opponent on your own terms rather than fight him on his terms. It’s probably not wise to risk the ship on shooting down torps unless you have real PCs in the turrets, waiting because you chose the battle.
Probably, the Polaris has 2-4M hull, the Void Bomber ~1M, and the Idris 22M. Probably S10 torps will be about 1M@. You are not going to be killing many frigates with a lone Polaris and in fact, it may be best not to try. Rather, these figures suggest that to kill an Idris, best is probably to tear off its armor at a specific point with lasers, torps and S10 weapons, and then cripple it with ballistics aimed specifically at its vulnerable internal components like the reactor. What happens in Xenothreat probably does not match the expected 22M hull figure.
It looks like CIG may have designed the Polaris specifically to kill a pair of Void Bombers with a single strike, and VBs do fly in pairs. In summation, daring Polaris Captains may practice the method of taking a quad torp shot from about 15km with shields down, and immediately quantum jumping to safety while their spotter records the results. Shooting from 30km is probably not going to be effective.
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