I started out using their table, but went through and confirmed the status of the permanent ships when I grabbed it (I have an Excel version of the table which I update as new relevent details change - new ships\price changes).Oh, I suppose the list at fandom isn't quite up-to-date. Good catch.
Looking great there! Let's hope we see warbonds in the $100 to $220 as well this IAE, should usually be at least a couple.
I had similar thoughts, unless sales on the BMM are one of the factors they're using in considering whether to continue to develop it or move it back to the backlog?They increased the BMM price by $50 too.
The standard (non-warbond) price of the Banu Merchantman increased from $600 to $650!
Warbond BMM is now $600, was previously $550.
Great news for those of us with a BMM ship or BMM CCUs in our hangars, not so great for anyone who wants a BMM but didn't buy one yet.
What a mixed signal to send right after the devs discussed their dilemma about whether to continue work on it or put it on hold in favour of some other ships that might add more playability to the game - see the most recent ISC here, starting around 49:00:View: https://youtu.be/LhWOiw_5Pvg?t=2940
Wouldn’t that be nice? Seems unlikely though. I’m inclined to take John Crewe’s comments at face value, that the decision will be based on whether they decide (not really considering what backers would want) that the time they would still have to spend in finishing up the BMM for release, and presumably waiting for the supporting gameplay features to be ready, would be better spent now on making other ships. They could work on other things while the gameplay for trading and shops is developed further, and the return to the BMM when they have more of a chance of finishing it in one shot and being ready to release it complete with that gameplay.[….] unless sales on the BMM are one of the factors they're using in considering whether to continue to develop it or move it back to the backlog?