If you pre-order Star Wars Squadrons....

Talonsbane

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Talonsbane
Long before that even. 😭


EA is where good studios and IPs go to die.
If I had the funds to burn with plenty to spare, I'd purchase ALL of the former IP of Chris Roberts back from EA so that 1 of the future enemies of the UEE in a future version of SQ42 could be the Kilrathy as the Wing Commander franchise would be home where it belongs. Unfortunately, I'm currently living paycheck to paycheck for the foreseeable future.
 

Doggen

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Anyone else find it odd there was no crosshair reticle of any kind on the gameplay they showed? Seemed like you were just eyeballing all of the shots and came across to me as very arcade-like.
Found this:
Squadrons won't have a leading reticle either, which grounds it in something closer to a WWII dogfighter. Frazier explains: "We wanted you to look at the ships and stay in the environment, and we felt like the moment we added a leading radical it started to become more of the UI game and less the Star Wars pilot game" However, the color of the aiming reticle will change to signal when a properly aimed shot will hit.
So there will be a reticle I guess?


In https://www.pcgamer.com/drifting-engine-boosts-and-overcharged-lasers-how-combat-works-in-star-wars-squadrons/
 

Deroth

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For years people got onto me for speaking out against EA after what they did to WestWood Studio and their games 'Earth and Beyond' and 'Command and Conquer', it is nice to see that the majority of the gaming community finally sees EA for their trash treatment of IPs and customers.
 

Mushin

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Anyone else find it odd there was no crosshair reticle of any kind on the gameplay they showed? Seemed like you were just eyeballing all of the shots and came across to me as very arcade-like.
First off, Squadrons looks like crap. Secondly, based on the game play video, the crosshair is actually the targeting computer, which looks like it gives a slight aim assist once you lock onto a target.
 
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