Been a while since I've been alive or in the game, a fair bit has changed, however something that I got a rude reminder still exists are missile macro binds.
Simple recap, a single guy was camped off Port Ollisar just out of the turrets range, waiting for you to take off before you would instantly be met by numerous lock on signatures and a swarm of Rattler missiles would kill you in about 1.5 seconds or less, no matter how hard you mashed those countermeasures. It removes any effort from the combat on one side, and removes any chance of fighting back on the other, to make it even more aggravating was how bad the individuals aim was with normal weapons, knowing you could beat them in a conventional dogfight. Now normally I'm OK with dying in a game, but when its an exploit or something so unfair or broken like this I question if I even want to play in the future. For examples sake one of the ships lost was a Sabre Comet with had 3 fully charged Bulwarks with ~21,600 in shields alone, and it still instantly died, the recharge is slower sure but that was roughly 3 times the normal shield capacity for the ship. The sad part is this isn't exactly a new thing either, so the disappointment I feel is that its still around. On a positive note the Carrack could just tank it all without a care in the world.
So what would be a solution if any for this kind of thing in your guys opinion? Not talking about winning that kind of fight because that's impossible, more along the lines of what CIG could do to stop this kind of thing from happening.
In my opinion a nerf to Rattlers would be alright, they're hyper effective and pretty much the meta when it comes to missiles. Or perhaps a hard-cap on how many missiles can lock, fire and be actively tracking the target at one time based on how big your ship is, the missile size and the radar onboard. Say 2-3 simultaneous locked and launched S2 missiles for a light fighter like a Gladius for example, which is a military vessel in-game and a missile-boat in its own right. After all in real life there are jets that can launch multiple missiles at multiple targets, but there is a limit. Thoughts?
Simple recap, a single guy was camped off Port Ollisar just out of the turrets range, waiting for you to take off before you would instantly be met by numerous lock on signatures and a swarm of Rattler missiles would kill you in about 1.5 seconds or less, no matter how hard you mashed those countermeasures. It removes any effort from the combat on one side, and removes any chance of fighting back on the other, to make it even more aggravating was how bad the individuals aim was with normal weapons, knowing you could beat them in a conventional dogfight. Now normally I'm OK with dying in a game, but when its an exploit or something so unfair or broken like this I question if I even want to play in the future. For examples sake one of the ships lost was a Sabre Comet with had 3 fully charged Bulwarks with ~21,600 in shields alone, and it still instantly died, the recharge is slower sure but that was roughly 3 times the normal shield capacity for the ship. The sad part is this isn't exactly a new thing either, so the disappointment I feel is that its still around. On a positive note the Carrack could just tank it all without a care in the world.
So what would be a solution if any for this kind of thing in your guys opinion? Not talking about winning that kind of fight because that's impossible, more along the lines of what CIG could do to stop this kind of thing from happening.
In my opinion a nerf to Rattlers would be alright, they're hyper effective and pretty much the meta when it comes to missiles. Or perhaps a hard-cap on how many missiles can lock, fire and be actively tracking the target at one time based on how big your ship is, the missile size and the radar onboard. Say 2-3 simultaneous locked and launched S2 missiles for a light fighter like a Gladius for example, which is a military vessel in-game and a missile-boat in its own right. After all in real life there are jets that can launch multiple missiles at multiple targets, but there is a limit. Thoughts?