Having watched the Player vs Player salt pyre I'm starting to wonder exactly how the resident gangs of Pyro would really react to unbridled kill-anything-that-moves PvP player present in their system...?
Even Pyro is going to have some consequence for no-holds-barred mass murder isn't it? You mess up a player who had friend rep with Xenothreat, you are now minus rep with Xenothreat and you are not welcome on their turf or actively attacked by them. You rack up a kill count to rival Dread Pirate Roberts even without directly threatening them, and they are going to start wondering if they have a threat on their boarder anyway... before too long multiple gangs have you on a persona non grata list and peaceful resupply points will treat you as a threat and either refuse service or pre-emptively attack... at that point there isn't going to be any where to restock/refuel is there? You can't go back to Stanton because you're a mass murderer, you can't use any "neutral" stations as you are a threat to everyone and you can't use any pirate stations because what pirate would welcome a loose cannon on deck and you're down to your last fifteen minute jump of Quantum... and any refuel player with an ounce of sanity is going to steer clear from you... left high and dry hoist by ones own petard?
Now don't mistake my musing about murderhobo play for criticising pirate play. It's a very delicate balance between disruptive griefing and intended disruptive pirate play, and I think it boils down to does the players play session (pirate or griefer) benefit from the disruption they have brought to another players play session: Destroying a hauler to steal their cargo is disruptive to the hauler but benefits the pirate who takes the cargo progresses their own game play session. Pad camping and blowing up any ship that spawns serves no benefit to the griefers play session apart from their own perverted sense of self satisfaction...
So for those players who would indulge in non-productive disruption, will the rep system eventually see them sat on their bum with a dry tank and nowhere to respawn without attending a correctional facility first to get them back in to Stanton and still have negative rep in the PvP paradise of Pyro?
I know there needs to be a place for consequence free PvP, I'm not denying it's fun, however it could be argued just as In Real Life where we have computer games for that, SC indeed has in 'Verse computer games such as AC and Star Marine for that - for one, you respawn instantly.
For more on my thoughts on PvP where it lacks the Verses and consensual and consequential PvP please see my previous thread: https://testsquadron.com/threads/some-thoughts-on-player-verses-player-when-it-lacks-the-verses.19948/
Even Pyro is going to have some consequence for no-holds-barred mass murder isn't it? You mess up a player who had friend rep with Xenothreat, you are now minus rep with Xenothreat and you are not welcome on their turf or actively attacked by them. You rack up a kill count to rival Dread Pirate Roberts even without directly threatening them, and they are going to start wondering if they have a threat on their boarder anyway... before too long multiple gangs have you on a persona non grata list and peaceful resupply points will treat you as a threat and either refuse service or pre-emptively attack... at that point there isn't going to be any where to restock/refuel is there? You can't go back to Stanton because you're a mass murderer, you can't use any "neutral" stations as you are a threat to everyone and you can't use any pirate stations because what pirate would welcome a loose cannon on deck and you're down to your last fifteen minute jump of Quantum... and any refuel player with an ounce of sanity is going to steer clear from you... left high and dry hoist by ones own petard?
Now don't mistake my musing about murderhobo play for criticising pirate play. It's a very delicate balance between disruptive griefing and intended disruptive pirate play, and I think it boils down to does the players play session (pirate or griefer) benefit from the disruption they have brought to another players play session: Destroying a hauler to steal their cargo is disruptive to the hauler but benefits the pirate who takes the cargo progresses their own game play session. Pad camping and blowing up any ship that spawns serves no benefit to the griefers play session apart from their own perverted sense of self satisfaction...
So for those players who would indulge in non-productive disruption, will the rep system eventually see them sat on their bum with a dry tank and nowhere to respawn without attending a correctional facility first to get them back in to Stanton and still have negative rep in the PvP paradise of Pyro?
I know there needs to be a place for consequence free PvP, I'm not denying it's fun, however it could be argued just as In Real Life where we have computer games for that, SC indeed has in 'Verse computer games such as AC and Star Marine for that - for one, you respawn instantly.
For more on my thoughts on PvP where it lacks the Verses and consensual and consequential PvP please see my previous thread: https://testsquadron.com/threads/some-thoughts-on-player-verses-player-when-it-lacks-the-verses.19948/
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